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Select Main Deck Cards

{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{4}{W}
Aven Flock
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.
2 / 3
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{G}{G}
Giant Badger
Creature - Badger
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
2 / 2
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{W}
Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
{1}{W}
Redeem
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{3}{W}
Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.