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Select Main Deck Cards

{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
--
Ancient Den
Artifact Land
{T}: Add {W}.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{5}{U}{U}
Assert Authority
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{W}
Auriok Bladewarden
Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
1 / 1
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
--
Blinkmoth Well
Land
{T}: Add {C}.

{2}, {T}: Tap target noncreature artifact.
{4}
Cobalt Golem
Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
2 / 3
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{2}
Empyrial Plate
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.

Equip {2}
{6}
Gate to the Aether
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{1}
Golem-Skin Gauntlets
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}{G}{G}
Hum of the Radix
Enchantment
Each artifact spell costs {1} more to cast for each artifact its controller controls.
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
{2}{R}
Krark-Clan Grunt
Creature - Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2 / 2
{1}{W}
Leonin Den-Guard
Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1 / 3
{1}{W}
Leonin Den-Guard
Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1 / 3
{W}
Leonin Elder
Creature - Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
1 / 1
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}{W}
Loxodon Mender
Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
3 / 3
{3}{B}
Moriok Scavenger
Creature - Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
2 / 3
{3}
Myr Adapter
Artifact Creature - Myr
Myr Adapter gets +1/+1 for each Equipment attached to it.
1 / 1
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{2}{U}
Neurok Spy
Creature - Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{U}
Neurok Spy
Creature - Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{U}
Neurok Spy
Creature - Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{U}
Neurok Spy
Creature - Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
2 / 2
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}
Scythe of the Wretched
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip {4}
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{1}{R}
Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 / 2
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{1}{U}{U}
Slith Strider
Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.

Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{4}{W}{W}
Solar Tide
Sorcery
Choose one --

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.)
{5}{U}
Somber Hoverguard
Creature - Drone
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying
3 / 2
{3}{W}
Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{G}
Turn to Dust
Instant
Destroy target Equipment. Add {G}.
{4}{U}
Wanderguard Sentry
Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
3 / 3