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{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{2}{W}{W}
Altar's Light
Instant
Exile target artifact or enchantment.
--
Ancient Den
Artifact Land
{T}: Add {W}.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{4}
Arcbound Hybrid
Artifact Creature - Beast
Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Hybrid
Artifact Creature - Beast
Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{6}
Auriok Siege Sled
Artifact Creature - Juggernaut
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.

{1}: Target artifact creature can't block Auriok Siege Sled this turn.
3 / 5
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 / 1
{1}{R}
Echoing Ruin
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{1}{W}
Leonin Den-Guard
Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}{U}
Pulse of the Grid
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
{6}{U}
Quicksilver Behemoth
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
4 / 5
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{3}{W}
Taj-Nar Swordsmith
Creature - Cat Soldier
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
2 / 3
{3}
Wizard Replica
Artifact Creature - Wizard
Flying

{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
1 / 3

{3}{B}{B}
Aether Snap
Sorcery
Remove all counters from all permanents and exile all tokens.
{1}{W}
Auriok Steelshaper
Creature - Human Soldier
Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 / 1
{4}
Dross Scorpion
Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
3 / 1
{1}{W}
Echoing Calm
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{5}{G}
Groffskithur
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3 / 3
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{2}{R}
Krark-Clan Stoker
Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
2 / 2
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{3}
Myr Adapter
Artifact Creature - Myr
Myr Adapter gets +1/+1 for each Equipment attached to it.
1 / 1
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{B}{B}
Slith Bloodletter
Creature - Slith
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.

{1}{B}: Regenerate Slith Bloodletter.
1 / 1
{2}{W}
Tempest of Light
Instant
Destroy all enchantments.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{2}
Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2