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{3}{U}
Advanced Hoverguard
Creature - Drone
Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 2
{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{5}{B}
Betrayal of Flesh
Instant
Choose one --

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.)
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{G}{G}
Copperhoof Vorrac
Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2 / 2
{1}{U}{U}
Domineer
Enchantment - Aura
Enchant artifact creature

You control enchanted artifact creature.
{3}
Ensouled Scimitar
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Great Furnace
Artifact Land
{T}: Add {R}.
{6}{U}{U}
Hoverguard Sweepers
Creature - Drone
Flying

When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
5 / 6
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{1}{U}
Neurok Familiar
Creature - Bird
Flying

When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{2}{U}
Neurok Spy
Creature - Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
2 / 2
{4}{G}{G}{G}
Plated Slagwurm
Creature - Wurm
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
8 / 8
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{3}
Suntouched Myr
Artifact Creature - Myr
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
0 / 0
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}
Synod Sanctum
Artifact
{2}, {T}: Exile target permanent you control.

{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
{4}{G}
Tel-Jilad Archers
Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Tel-Jilad Exile
Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
2 / 3
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

{3}{W}
Abuna's Chant
Instant
Choose one --

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{W}
Armed Response
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
{W}
Auriok Transfixer
Creature - Human Scout
{W}, {T}: Tap target artifact.
1 / 1
{3}
Battered Golem
Artifact Creature - Golem
Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.
3 / 2
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{1}{B}
Blind Creeper
Creature - Zombie Beast
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
3 / 3
{8}{U}{U}
Broodstar
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Broodstar's power and toughness are each equal to the number of artifacts you control.
* / *
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{1}
Conjurer's Bauble
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{3}{B}
Desecration Elemental
Creature - Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a player casts a spell, sacrifice a creature.
8 / 8
{U}
Disarm
Instant
Unattach all Equipment from target creature.
{3}{B}
Dross Crocodile
Creature - Zombie Crocodile
5 / 1
{3}{B}
Dross Crocodile
Creature - Zombie Crocodile
5 / 1
{4}
Dross Scorpion
Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
3 / 1
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{2}{B}
Fleshgrafter
Creature - Human Warrior
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
2 / 2
{2}{U}{U}
Fold into Aether
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
{2}{U}{U}
Fold into Aether
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
{2}{U}{U}
Fold into Aether
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
{2}{R}{R}
Furnace Whelp
Creature - Dragon
Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.
2 / 2
{2}{R}
Goblin Brawler
Creature - Goblin Warrior
First strike

Goblin Brawler can't be equipped.
2 / 2
{1}{R}
Goblin Striker
Creature - Goblin Berserker
First strike, haste
1 / 1
{2}
Grinding Station
Artifact
{T}, Sacrifice an artifact: Target player mills three cards.

Whenever an artifact enters the battlefield, you may untap Grinding Station.
{5}{G}
Groffskithur
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3 / 3
{2}
Healer's Headdress
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

{W}{W}: Attach Healer's Headdress to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Heartwood Shard
Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
{3}
Helm of Kaldra
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.

Equip {2}
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{3}{R}
Krark-Clan Engineers
Creature - Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
2 / 2
{3}
Leonin Bladetrap
Artifact
Flash (You may cast this spell any time you could cast an instant.)

{2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{3}{B}
Moriok Scavenger
Creature - Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
2 / 3
{4}
Myr Quadropod
Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
1 / 4
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Nim Lasher
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1 / 1
{3}
Pearl Shard
Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
{1}{W}
Razor Barrier
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{1}
Scrabbling Claws
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 / 2
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 / 3
{3}
Soldier Replica
Artifact Creature - Soldier
{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
1 / 3
{R}
Spark Elemental
Creature - Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
{R}
Spark Elemental
Creature - Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
{R}
Spark Elemental
Creature - Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
{W}
Stand Firm
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{9}
Suncrusher
Artifact Creature - Construct
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.

{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
3 / 3
{3}{W}
Taj-Nar Swordsmith
Creature - Cat Soldier
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
2 / 3
{2}{W}
Tempest of Light
Instant
Destroy all enchantments.
{3}
Thermal Navigator
Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
2 / 2
{3}
Thermal Navigator
Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
2 / 2
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{2}
Vorrac Battlehorns
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1