Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 /
3
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 /
4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 /
4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 /
4
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}{B}
Foul Imp
Creature - Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
2 /
2
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 /
4
{1}{G}
Grizzly Bears
Creature - Bear
2 /
2
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 /
2
{3}{G}{G}
Llanowar Behemoth
Creature - Elemental
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
4 /
4
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 /
1
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{7}{G}
Scaled Wurm
Creature - Wurm
7 /
6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}{G}
Trained Armodon
Creature - Elephant
3 /
3
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 /
1
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 /
2
{1}{G}
Zodiac Monkey
Creature - Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 /
1
{1}{G}
Zodiac Monkey
Creature - Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 /
1
{4}{W}
Angel of Mercy
Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3 /
3
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 /
2
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 /
2
{1}{R}{R}
Balduvian Barbarians
Creature - Human Barbarian
3 /
2
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 /
4
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent
You control enchanted permanent.
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 /
1
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 /
1
{3}{U}
Dehydration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
{G}
Elvish Berserker
Creature - Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
1 /
1
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{U}
Flight
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{3}{W}
Foot Soldiers
Creature - Human Soldier
2 /
4
{1}{R}{R}{R}
Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{1}{R}
Goblin Brigand
Creature - Goblin Warrior
Goblin Brigand attacks each combat if able.
2 /
2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 /
2
{3}{B}
Hell's Caretaker
Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1 /
1
{3}{R}
Hill Giant
Creature - Giant
3 /
3
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 /
1
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 /
1
{2}{U}
Horned Turtle
Creature - Turtle
1 /
4
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 /
1
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 /
1
{3}{G}{G}
Natural Spring
Sorcery
Target player gains 8 life.
{G}
Norwood Ranger
Creature - Elf Scout Ranger
1 /
2
{2}{R}
Panic Attack
Sorcery
Up to three target creatures can't block this turn.
{2}{R}
Panic Attack
Sorcery
Up to three target creatures can't block this turn.
{1}{W}
Peace of Mind
Enchantment
{W}, Discard a card: You gain 3 life.
{B}
Plague Beetle
Creature - Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 /
1
--
Quicksand
Land
{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 /
1
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{1}{W}{W}
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{2}{B}
Scathe Zombies
Creature - Zombie
2 /
2
{4}{U}{U}
Sea Monster
Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
6 /
6
{R}
Shock
Instant
Shock deals 2 damage to any target.
{0}
Spellbook
Artifact
You have no maximum hand size.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{3}{R}
Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
{W}
Suntail Hawk
Creature - Bird
Flying
1 /
1
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 /
1
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 /
2
{2}{W}
Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
{2}{R}
Whip Sergeant
Creature - Human Soldier
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
2 /
1
{2}{R}
Whip Sergeant
Creature - Human Soldier
{R}: Target creature gains haste until end of turn. (It can attack this turn.)