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Select Main Deck Cards

{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{3}{W}
Foot Soldiers
Creature - Human Soldier
2 / 4
{3}{W}
Foot Soldiers
Creature - Human Soldier
2 / 4
{3}{W}
Kami of Old Stone
Creature - Spirit
1 / 7
{2}{U}
Puppeteer
Creature - Human Wizard
{U}, {T}: You may tap or untap target creature.
1 / 2
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{4}{U}{U}
Sea Monster
Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
6 / 6
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{1}{U}{U}
Temporal Adept
Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
1 / 1