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{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{4}{W}
Aven Flock
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.
2 / 3
{4}{W}
Aven Flock
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.
2 / 3
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{2}{W}
Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{3}{W}
Oracle's Attendants
Creature - Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
1 / 5
{3}{G}
Order of the Sacred Bell
Creature - Human Monk
4 / 3
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 / 3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 / 3
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{W}{W}
Veteran Cavalier
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 / 2

{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{1}{R}
Goblin Piker
Creature - Goblin Warrior
2 / 1
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 / 1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{W}
Mending Hands
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{1}{R}
Shatter
Instant
Destroy target artifact.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2