Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{3}{B}{B}
Brainspoil
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{3}{B}{B}
Brainspoil
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{G/W}
Centaur Safeguard
Creature - Centaur Warrior
({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
3 /
1
{1}{B}
Clinging Darkness
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.
{1}{B}
Clinging Darkness
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.
{B}{G}
Dark Heart of the Wood
Enchantment
Sacrifice a Forest: You gain 3 life.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
{3}{B}
Dimir House Guard
Creature - Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2 /
3
{3}{B}{B}{G}
Drooling Groodion
Creature - Beast
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
4 /
3
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 /
1
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{3}{G}
Greater Mossdog
Creature - Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 /
3
{3}{B}
Mortipede
Creature - Insect
{2}{G}: All creatures able to block Mortipede this turn do so.
4 /
1
{1}{B}
Roofstalker Wight
Creature - Zombie
{1}{U}: Roofstalker Wight gains flying until end of turn.
2 /
1
{3}{G}{G}
Scatter the Seeds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 green Saproling creature tokens.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{1}{B}{G}
Shambling Shell
Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 /
1
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
5 /
5
{2}{B}
Stinkweed Imp
Creature - Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 /
2
{2}{B}
Stinkweed Imp
Creature - Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{B}
Woebringer Demon
Creature - Demon
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4 /
4
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
2 /
2
{2}{W}{W}
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
{4}{W}
Dromad Purebred
Creature - Camel Beast
Whenever Dromad Purebred is dealt damage, you gain 1 life.
1 /
5
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{5}
Glass Golem
Artifact Creature - Golem
6 /
2
{U}
Grayscaled Gharial
Creature - Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 /
1
{2}{R}
Incite Hysteria
Sorcery
Radiance -- Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
{2}{B}{B}
Necromantic Thirst
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
{3}{G}{G}
Perilous Forays
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
{3}{G}{G}
Perilous Forays
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
{2}{B}
Sadistic Augermage
Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
3 /
1
{2}{B}
Sadistic Augermage
Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
3 /
1
{2}{B}
Sadistic Augermage
Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
3 /
1
{3}{B}{B}
Sewerdreg
Creature - Spirit
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sacrifice Sewerdreg: Exile target card from a graveyard.
3 /
3
{4}{U}
Tattered Drake
Creature - Zombie Drake
Flying
{B}: Regenerate Tattered Drake.
2 /
2
{B}
Thoughtpicker Witch
Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
1 /
1
{3}{U}
Vedalken Entrancer
Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
1 /
4
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
2 /
2
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
2 /
2
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
2 /
2
{5}{U}
Zephyr Spirit
Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.