Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 /
2
{2}
Cyclopean Snare
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{1}{R}{R}{W}
Flame-Kin Zealot
Creature - Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
2 /
2
{2}{R}
Galvanic Arc
Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
{1}{U/B}
Lurking Informant
Creature - Human Rogue
({U/B} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1 /
2
{2}{B}{B}
Necromantic Thirst
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
{1}{R}{W}
Rally the Righteous
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
{4}{R}{W}
Razia's Purification
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
{3}{W}
Sandsower
Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
1 /
3
{2}{R}{W}
Sunhome Enforcer
Creature - Giant Soldier
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
2 /
4
{1}{R}
Viashino Slasher
Creature - Viashino Warrior
{R}: Viashino Slasher gets +1/-1 until end of turn.