Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
{2}{W}
Boros Fury-Shield
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
{2}{W}
Boros Fury-Shield
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2 /
2
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{4}{R}{R}
Coalhauler Swine
Creature - Boar Beast
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
4 /
4
{2}{W}{W}
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
{2}{U}
Copy Enchantment
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 /
2
{2}
Cyclopean Snare
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
{B}{G}
Dark Heart of the Wood
Enchantment
Sacrifice a Forest: You gain 3 life.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{1}{R}
Fiery Conclusion
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
{1}{R}{R}{W}
Flame-Kin Zealot
Creature - Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
2 /
2
{1}{R}{R}{W}
Flame-Kin Zealot
Creature - Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
2 /
2
{3}{U}
Flight of Fancy
Enchantment - Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
{2}{R}
Galvanic Arc
Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
{2}{R}
Galvanic Arc
Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
{2}{W}
Gate Hound
Creature - Dog
Creatures you control have vigilance as long as Gate Hound is enchanted.
1 /
1
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 /
2
{B}{B}
Hunted Horror
Creature - Horror
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
7 /
7
{2}{B}
Infectious Host
Creature - Zombie
When Infectious Host dies, target player loses 2 life.
1 /
1
{1}{U/B}
Lurking Informant
Creature - Human Rogue
({U/B} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1 /
2
{U}
Mark of Eviction
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
{2}{B}{B}
Necromantic Thirst
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
{1}{U}{B}
Perplex
Instant
Counter target spell unless its controller discards their hand.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{R}{W}
Rally the Righteous
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
{1}{R}{W}
Rally the Righteous
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
{4}{R}{W}
Razia's Purification
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
{1}{R}
Reroute
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
{1}{R}{R}
Sabertooth Alley Cat
Creature - Cat
Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
2 /
1
{3}{W}
Sandsower
Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
1 /
3
{1}{B}
Shred Memory
Instant
Exile up to four target cards from a single graveyard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{R}{W}
Sunhome Enforcer
Creature - Giant Soldier
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
2 /
4
{3}{U}
Vedalken Entrancer
Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
1 /
4
{2}{R}{R}
Viashino Fangtail
Creature - Viashino Warrior
{T}: Viashino Fangtail deals 1 damage to any target.
3 /
3
{1}{R}
Viashino Slasher
Creature - Viashino Warrior
{R}: Viashino Slasher gets +1/-1 until end of turn.
1 /
2
{1}{R}
Viashino Slasher
Creature - Viashino Warrior
{R}: Viashino Slasher gets +1/-1 until end of turn.
1 /
2
{R}
War-Torch Goblin
Creature - Goblin Warrior
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.