Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2 /
2
{2}{G/W}
Centaur Safeguard
Creature - Centaur Warrior
({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
3 /
1
{4}{W}{W}
Conclave Equenaut
Creature - Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
3 /
3
{1}{U}{B}
Consult the Necrosages
Sorcery
Choose one --
• Target player draws two cards.
• Target player discards two cards.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{3}{U}{U}
Dream Leash
Enchantment - Aura
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{3}{U}
Flight of Fancy
Enchantment - Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
{3}{U}
Flight of Fancy
Enchantment - Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
{5}{U}
Flow of Ideas
Sorcery
Draw a card for each Island you control.
{2}{W}
Gate Hound
Creature - Dog
Creatures you control have vigilance as long as Gate Hound is enchanted.
1 /
1
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
{2}{B}
Infectious Host
Creature - Zombie
When Infectious Host dies, target player loses 2 life.
1 /
1
{2}{B}{B}
Keening Banshee
Creature - Spirit
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
2 /
2
{6}
Leashling
Artifact Creature - Dog
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
3 /
3
{1}{U/B}
Lurking Informant
Creature - Human Rogue
({U/B} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1 /
2
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{3}{B}{B}
Moonlight Bargain
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
{2}{B}{B}
Necromantic Thirst
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
{3}{B}
Nightmare Void
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
{3}{B}{B}
Sewerdreg
Creature - Spirit
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sacrifice Sewerdreg: Exile target card from a graveyard.
3 /
3
{2}{B}
Stinkweed Imp
Creature - Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 /
2
{R}
Surge of Zeal
Instant
Radiance -- Target creature and each other creature that shares a color with it gain haste until end of turn.
{2}{U}
Terraformer
Creature - Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
2 /
2
{3}{U}
Vedalken Entrancer
Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
1 /
4
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.