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Select Main Deck Cards

Select Sideboard Cards

{1}{U}{B}
Consult the Necrosages
Sorcery
Choose one --

• Target player draws two cards.

• Target player discards two cards.
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{B}
Darkblast
Instant
Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}{B}
Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)

Flying

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)

Flying

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
{3}{R}
Flame Fusillade
Sorcery
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
{1}{U}{R}
Gelectrode
Creature - Weird
{T}: Gelectrode deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
0 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{R}
Izzet Chronarch
Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
{1}{U/B}
Lurking Informant
Creature - Human Rogue
({U/B} can be paid with either {U} or {B}.)

{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1 / 2
{3}{B}
Mausoleum Turnkey
Creature - Ogre Rogue
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
3 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{B}
Necroplasm
Creature - Ooze
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
1 / 1
{3}{U/R}
Petrahydrox
Creature - Weird
({U/R} can be paid with either {U} or {R}.)

When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
3 / 3
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{4}{B}
Ribbons of Night
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
{3}{U}
Steamcore Weird
Creature - Weird
When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target.
1 / 3
{1}{U}
Surveilling Sprite
Creature - Faerie Rogue
Flying

When Surveilling Sprite dies, you may draw a card.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{U}
Tattered Drake
Creature - Zombie Drake
Flying

{B}: Regenerate Tattered Drake.
2 / 2
{2}{U}
Terraformer
Creature - Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
2 / 2
{1}{U}
Train of Thought
Sorcery
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.
{2}{U}
Vacuumelt
Sorcery
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target creature to its owner's hand.
{5}{U}
Vedalken Dismisser
Creature - Vedalken Wizard
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
2 / 2

{2}{R}{G}
Burning-Tree Bloodscale
Creature - Viashino Berserker
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.

{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
2 / 2
{2}{B}{B}
Caustic Rain
Sorcery
Exile target land.
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{4}{W}
Dromad Purebred
Creature - Camel Beast
Whenever Dromad Purebred is dealt damage, you gain 1 life.
1 / 5
{X}{W}
Festival of the Guildpact
Instant
Prevent the next X damage that would be dealt to you this turn.

Draw a card.
{2}{U}{U}
Induce Paranoia
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
{6}
Leashling
Artifact Creature - Dog
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
3 / 3
{1}
Peregrine Mask
Artifact - Equipment
Equipped creature has defender, flying, and first strike.

Equip {2}
{4}{B}
Poisonbelly Ogre
Creature - Ogre Warrior
Whenever another creature enters the battlefield, its controller loses 1 life.
3 / 3
{1}{R}
Rain of Embers
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
{2}{B}
Restless Bones
Creature - Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

{1}{B}: Regenerate Restless Bones.
1 / 1
{2}{U}
Runeboggle
Instant
Counter target spell unless its controller pays {1}.

Draw a card.
{1}{U}{R}
Schismotivate
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
{1}{U}{R}
Schismotivate
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
{1}{B}
Shred Memory
Instant
Exile up to four target cards from a single graveyard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{B}
Shred Memory
Instant
Exile up to four target cards from a single graveyard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{4}{B}{B}
Sins of the Past
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2
{4}{B}
Undercity Shade
Creature - Shade
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{B}: Undercity Shade gets +1/+1 until end of turn.
1 / 1
{5}{U}
Zephyr Spirit
Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
0 / 6