Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{W}
Resplendent Angel
Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3 /
3
{1}{W}{W}
Resplendent Angel
Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3 /
3
{1}{W}{W}
Resplendent Angel
Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3 /
3
{1}{W}{U}
Resplendent Griffin
Creature - Griffin
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
2 /
2
{1}{W}{U}
Resplendent Griffin
Creature - Griffin
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
2 /
2
{1}{W}{U}
Resplendent Griffin
Creature - Griffin
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
2 /
2
{2}{W}{W}
Settle the Wreckage
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
{2}{W}{W}
Settle the Wreckage
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 /
2
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 /
2
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 /
2
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 /
2
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}
Storm Fleet Aerialist
Creature - Human Pirate
Flying
Raid -- Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
2
{1}{U}
Storm Fleet Aerialist
Creature - Human Pirate
Flying
Raid -- Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
2
{1}{U}
Storm Fleet Aerialist
Creature - Human Pirate
Flying
Raid -- Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
2
{1}{U}
Storm Fleet Aerialist
Creature - Human Pirate
Flying
Raid -- Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
2
{5}{U}{U}
Windreader Sphinx
Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
3 /
7
{5}{U}{U}
Windreader Sphinx
Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.