Counter target spell unless its controller pays {1}.
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Compelling Argument
Sorcery
Target player mills five cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Compelling Argument
Sorcery
Target player mills five cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Compelling Argument
Sorcery
Target player mills five cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Compelling Argument
Sorcery
Target player mills five cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{3}{U}
Glimmer of Genius
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{3}{U}
Glimmer of Genius
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 /
3
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 /
3
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 /
3
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 /
3
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}
Minister of Inquiries
Creature - Vedalken Advisor
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Target player mills three cards.
1 /
2
{U}
Minister of Inquiries
Creature - Vedalken Advisor
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Target player mills three cards.
1 /
2
{U}
Minister of Inquiries
Creature - Vedalken Advisor
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Target player mills three cards.
1 /
2
{U}
Minister of Inquiries
Creature - Vedalken Advisor
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Target player mills three cards.
1 /
2
{4}{U}{U}
River's Rebuke
Sorcery
Return all nonland permanents target player controls to their owner's hand.
{4}{U}{U}
River's Rebuke
Sorcery
Return all nonland permanents target player controls to their owner's hand.
{4}{U}{U}
River's Rebuke
Sorcery
Return all nonland permanents target player controls to their owner's hand.
{4}{U}{U}
River's Rebuke
Sorcery
Return all nonland permanents target player controls to their owner's hand.
{2}{U}
Seer of the Last Tomorrow
Creature - Naga Cleric
{U}, {T}, Discard a card: Target player mills three cards.
1 /
4
{2}{U}
Seer of the Last Tomorrow
Creature - Naga Cleric
{U}, {T}, Discard a card: Target player mills three cards.
1 /
4
{2}{U}
Seer of the Last Tomorrow
Creature - Naga Cleric
{U}, {T}, Discard a card: Target player mills three cards.
1 /
4
{2}{U}
Seer of the Last Tomorrow
Creature - Naga Cleric
{U}, {T}, Discard a card: Target player mills three cards.
1 /
4
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{3}{U}{U}
Spell Swindle
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{U}{U}
Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.
{3}{U}{U}
Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.
{3}{U}{U}
Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.
{3}{U}{U}
Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.
{1}{U}
Winds of Rebuke
Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.
{1}{U}
Winds of Rebuke
Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.