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{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{R}
Akki Coalflinger
Creature - Goblin Shaman
First strike

{R}, {T}: Attacking creatures gain first strike until end of turn.
2 / 2
{3}{R}
Akki Lavarunner
Creature - Goblin Warrior
Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.
1 / 1
--
Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
1 / 1
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{4}
Assault Suit
Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip {3}
{2}
Bladed Pinions
Artifact - Equipment
Equipped creature has flying and first strike.

Equip {2}
{3}{R}{R}
Blockbuster
Enchantment
{1}{R}, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player.
{1}{R}
Bloodmark Mentor
Creature - Goblin Warrior
Red creatures you control have first strike.
1 / 1
{2}{R}
Boggart Shenanigans
Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
{3}{R}
Boiling Seas
Sorcery
Destroy all Islands.
{4}
Boompile
Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{3}{R}
Caterwauling Boggart
Creature - Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
2 / 2
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{R}
Crack the Earth
Sorcery - Arcane
Each player sacrifices a permanent.
{1}{R}
Dark-Dweller Oracle
Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
2 / 2
{1}
Darksteel Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}
{1}
Dead-Iron Sledge
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{4}
Demonmail Hauberk
Artifact - Equipment
Equipped creature gets +4/+2.

Equip--Sacrifice a creature.
{5}{R}{R}
Devastation
Sorcery
Destroy all creatures and lands.
{3}
Diviner's Wand
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}
{2}
Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{2}
Echo Circlet
Artifact - Equipment
Equipped creature can block an additional creature each combat.

Equip {1}
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{3}
Ensouled Scimitar
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Firefright Mage
Creature - Goblin Spellshaper
{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
1 / 1
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Flamestick Courier
Creature - Goblin
You may choose not to untap Flamestick Courier during your untap step.

{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
2 / 1
{1}{R}
Flaring Pain
Instant
Damage can't be prevented this turn.

Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Flashfires
Sorcery
Destroy all Plains.
{3}{R}{R}
Goblin Assassin
Creature - Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
2 / 2
{2}{R}
Goblin Assault
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{3}{R}
Goblin Battle Jester
Creature - Goblin
Whenever you cast a red spell, target creature can't block this turn.
2 / 2
{1}{R}{R}
Goblin Caves
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
{1}{R}{R}
Goblin Chieftain
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.
2 / 2
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{1}{R}
Goblin Diplomats
Creature - Goblin
{T}: Each creature attacks this turn if able.
2 / 1
{3}{R}
Goblin Fire Fiend
Creature - Goblin Berserker
Haste

Goblin Fire Fiend must be blocked if able.

{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1 / 1
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{3}{R}
Goblin Heelcutter
Creature - Goblin Berserker
Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{1}{R}
Goblin Lookout
Creature - Goblin
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
1 / 2
{3}{R}
Goblin Pyromancer
Creature - Goblin Wizard
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.

At the beginning of the end step, destroy all Goblins.
2 / 2
{3}{R}
Goblin Racketeer
Creature - Goblin Rogue
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
4 / 2
{1}{R}
Goblin Recruiter
Creature - Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1 / 1
{2}{R}
Goblin Rimerunner
Snow Creature - Goblin Warrior
{T}: Target creature can't block this turn.

{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
2 / 2
{3}{R}
Goblin Ringleader
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{1}{R}
Goblin Sappers
Creature - Goblin
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.

{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
1 / 1
{2}{R}{R}
Goblin Trashmaster
Creature - Goblin Warrior
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.
3 / 3
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{2}
Gorgon Flail
Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Gorgon's Head
Artifact - Equipment
Equipped creature has deathtouch.

Equip {2}
{4}
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Hot Soup
Artifact - Equipment
Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{2}
Inquisitor's Flail
Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}
{2}
Magnetic Web
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

{1}, {T}: Put a magnet counter on target creature.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{2}{R}{R}
Pyrohemia
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

{R}: Pyrohemia deals 1 damage to each creature and each player.
{3}{R}{R}
Skirk Fire Marshal
Creature - Goblin
Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
2 / 2
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
{1}{R}{R}
Squee, the Immortal
Legendary Creature - Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
2 / 1
{3}
Staff of the Flame Magus
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
{3}{R}{R}{R}
Wake of Destruction
Sorcery
Destroy target land and all other lands with the same name as that land.

--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)