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Select Main Deck Cards

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{1}{U}
Briarberry Cohort
Creature - Faerie Soldier
Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.
1 / 1
{1}{U}
Briarberry Cohort
Creature - Faerie Soldier
Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.
1 / 1
{B}
Chorus of Woe
Sorcery
Creatures you control get +1/+0 until end of turn.
{B}
Chorus of Woe
Sorcery
Creatures you control get +1/+0 until end of turn.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{2}{U}
Dream Thief
Creature - Faerie Rogue
Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
2 / 1
{2}{U}
Dream Thief
Creature - Faerie Rogue
Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
2 / 1
{2}{U}
Dream Thief
Creature - Faerie Rogue
Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
2 / 1
{2}{U}{U}
Fencer Clique
Creature - Faerie Soldier
Flying

{U}: Put Fencer Clique on top of its owner's library.
3 / 2
{2}{U}{U}
Fencer Clique
Creature - Faerie Soldier
Flying

{U}: Put Fencer Clique on top of its owner's library.
3 / 2
{2}{U}{U}
Fencer Clique
Creature - Faerie Soldier
Flying

{U}: Put Fencer Clique on top of its owner's library.
3 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Latchkey Faerie
Creature - Faerie Rogue
Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3 / 1
{3}{U}
Latchkey Faerie
Creature - Faerie Rogue
Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3 / 1
{3}{U}
Latchkey Faerie
Creature - Faerie Rogue
Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3 / 1
{3}{U}
Latchkey Faerie
Creature - Faerie Rogue
Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3 / 1
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Thieving Sprite
Creature - Faerie Rogue
Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1 / 1
{2}{B}
Thieving Sprite
Creature - Faerie Rogue
Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1 / 1
{2}{B}
Thieving Sprite
Creature - Faerie Rogue
Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1 / 1
{2}{B}
Thieving Sprite
Creature - Faerie Rogue
Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1 / 1
{3}{U}
Tortoise Formation
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
{3}{U}
Tortoise Formation
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{B}
Dreamspoiler Witches
Creature - Faerie Wizard
Flying

Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2 / 2
{3}{B}
Dreamspoiler Witches
Creature - Faerie Wizard
Flying

Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2 / 2
{3}{B}
Dreamspoiler Witches
Creature - Faerie Wizard
Flying

Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2 / 2
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.