Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
{4}{W}{W}{W}
Emeria's Call
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
--
Emeria, Shattered Skyclave
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}.
{2}{B}{B}
Eradicator Valkyrie
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers
Boast -- {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4 /
3
{2}{B}{B}
Eradicator Valkyrie
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers
Boast -- {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4 /
3
{2}{B}{B}
Eradicator Valkyrie
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers
Boast -- {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4 /
3
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{W}{W}{B}
Firja's Retribution
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II -- Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III -- Angels you control gain double strike until end of turn.
{1}{W}{W}{B}
Firja's Retribution
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II -- Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III -- Angels you control gain double strike until end of turn.
{1}{W}{W}{B}
Firja's Retribution
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II -- Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III -- Angels you control gain double strike until end of turn.
--
Great Hall of Starnheim
Land
Great Hall of Starnheim enters the battlefield tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
{1}{B}
Heartless Act
Instant
Choose one --
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
{1}{B}
Heartless Act
Instant
Choose one --
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{B}
Rampage of the Valkyries
Enchantment
When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature.
{2}{B}
Renegade Reaper
Creature - Angel Berserker
Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
2 /
3
{2}{B}
Renegade Reaper
Creature - Angel Berserker
Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
2 /
3
{2}{B}
Renegade Reaper
Creature - Angel Berserker
Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
2 /
3
{2}{B}
Renegade Reaper
Creature - Angel Berserker
Flying
When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
2 /
3
{1}{W}{W}
Resplendent Marshal
Creature - Angel Warrior
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3 /
3
{1}{W}{W}
Resplendent Marshal
Creature - Angel Warrior
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3 /
3
{1}{W}{W}
Resplendent Marshal
Creature - Angel Warrior
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3 /
3
{1}{W}{W}
Resplendent Marshal
Creature - Angel Warrior
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3 /
3
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 /
4
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 /
4
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 /
4
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 /
4
{2}{W}
Starnheim Aspirant
Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
2 /
2
{2}{W}
Starnheim Aspirant
Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
2 /
2
{2}{W}{W}
Starnheim Unleashed
Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{W}{W}
Valkyrie Harbinger
Creature - Angel Cleric
Flying, lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4 /
5
{3}{B}
Vengeful Reaper
Creature - Angel Cleric
Flying, deathtouch, haste
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 /
3
{3}{B}
Vengeful Reaper
Creature - Angel Cleric
Flying, deathtouch, haste
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 /
3
{1}{W}
Youthful Valkyrie
Creature - Angel
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
1 /
3
{1}{W}
Youthful Valkyrie
Creature - Angel
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
1 /
3
{1}{W}
Youthful Valkyrie
Creature - Angel
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
1 /
3
{1}{W}
Youthful Valkyrie
Creature - Angel
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
1 /
3
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{1}{B}
Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
{1}{B}
Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
{2}{B}
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
{3}{W}
Stalwart Valkyrie
Creature - Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
3 /
2
{3}{W}
Stalwart Valkyrie
Creature - Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
3 /
2
{3}{W}
Stalwart Valkyrie
Creature - Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
3 /
2
{B}
Weigh Down
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
{B}
Weigh Down
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
{B}
Weigh Down
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
{1}{B}{B}
Witch's Vengeance
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
{1}{B}{B}
Witch's Vengeance
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.