Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{W/U}{W/U}{W/U}{W/U}
Arcanist's Owl
Artifact Creature - Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 /
3
{W/U}{W/U}{W/U}{W/U}
Arcanist's Owl
Artifact Creature - Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 /
3
{W}
Beloved Princess
Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
1 /
1
{W}
Beloved Princess
Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
1 /
1
{W}
Beloved Princess
Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
1 /
1
{W}
Beloved Princess
Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
1 /
1
{1}{U}{U}
Charmed Sleep
Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{1}{U}{U}
Charmed Sleep
Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{1}{U}{U}
Charmed Sleep
Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{1}{U}{U}
Charmed Sleep
Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{1}{U}
Frogify
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{1}{U}
Frogify
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{1}{U}
Frogify
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{1}{U}
Frogify
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 /
2
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 /
2
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{ // }{U}
Merfolk Secretkeeper // Venture Deeper
Creature - Merfolk Wizard // Sorcery - Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
0 /
4
{U}{ // }{U}
Merfolk Secretkeeper // Venture Deeper
Creature - Merfolk Wizard // Sorcery - Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
0 /
4
{U}{ // }{U}
Merfolk Secretkeeper // Venture Deeper
Creature - Merfolk Wizard // Sorcery - Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
0 /
4
{U}{ // }{U}
Merfolk Secretkeeper // Venture Deeper
Creature - Merfolk Wizard // Sorcery - Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
0 /
4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}
Shambling Suit
Artifact Creature - Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
* /
3
{3}
Shambling Suit
Artifact Creature - Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
* /
3
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
1 /
2
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
1 /
2
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
1 /
2
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
1 /
2
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{U}{U}
Callaphe, Beloved of the Sea
Legendary Enchantment Creature - Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
* /
3
{1}{U}{U}
Callaphe, Beloved of the Sea
Legendary Enchantment Creature - Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
* /
3
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}{U}
Shinechaser
Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1 /
1
{1}{W}{U}
Shinechaser
Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1 /
1
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.