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Select Main Deck Cards

{W}{B}{G}
Abzan Charm
Instant
Choose one --

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.
2 / 2
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{3}{G}
Channel the Suns
Sorcery
Add {W}{U}{B}{R}{G}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}{W}
Conclave Guildmage
Creature - Elf Cleric
{G}, {T}: Creatures you control gain trample until end of turn.

{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
2 / 2
{3}{W}{U}{B}{R}{G}
Conflux
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
--
Crucible of the Spirit Dragon
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{U}{B}
Dimir Charm
Instant
Choose one --

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{B}{R}{G}{W}
Dune-Brood Nephilim
Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
3 / 3
{U}{B}
Duskmantle Guildmage
Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

{2}{U}{B}: Target player mills two cards.
2 / 2
{W}{U}{B}
Esper Charm
Instant
Choose one --

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.
--
Forge of Heroes
Land
{T}: Add {C}.

{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{U}{B}{R}{G}
Glint-Eye Nephilim
Creature - Nephilim
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.

{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
2 / 2
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
{B/G}{B/G}
Golgari Guildmage
Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4}{G}: Put a +1/+1 counter on target creature.
2 / 2
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
--
Grim Backwoods
Land
{T}: Add {C}.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{R/G}{R/G}
Gruul Guildmage
Creature - Human Shaman
({R/G} can be paid with either {R} or {G}.)

{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.

{3}{G}: Target creature gets +2/+2 until end of turn.
2 / 2
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
{U}{B}
House Guildmage
Creature - Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.

{2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
2 / 2
{R}{G}{W}{U}
Ink-Treader Nephilim
Creature - Nephilim
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
3 / 3
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{U/R}{U/R}
Izzet Guildmage
Creature - Human Wizard
({U/R} can be paid with either {U} or {R}.)

{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2 / 2
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{B}{R}{G}
Jund Charm
Instant
Choose one --

• Exile target player's graveyard.

• Jund Charm deals 2 damage to each creature.

• Put two +1/+1 counters on target creature.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.
{B}{G}
Korozda Guildmage
Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2 / 2
{U}{R}
League Guildmage
Creature - Human Wizard
{3}{U}, {T}: Draw a card.

{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
2 / 2
{R}{W}
Legion Guildmage
Creature - Human Wizard
{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent.

{2}{W}, {T}: Tap another target creature.
2 / 2
--
Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.

{T}: Add {G}.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.

{T}: Add {B}.

{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
--
New Benalia
Land
New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W}.
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
--
Novijen, Heart of Progress
Land
{T}: Add {C}.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.
2 / 2
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{B/R}{B/R}
Rakdos Guildmage
Creature - Zombie Shaman
({B/R} can be paid with either {B} or {R}.)

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.

{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
2 / 2
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{6}
Ramos, Dragon Engine
Legendary Artifact Creature - Dragon
Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
4 / 4
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{B}{R}
Rix Maadi Guildmage
Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.
2 / 2
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Ruins of Oran-Rief
Land
Ruins of Oran-Rief enters the battlefield tapped.

{T}: Add {C}. ({C} represents colorless mana.)

{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.
2 / 2
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
--
Shrine of the Forsaken Gods
Land
{T}: Add {C}.

{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{G/U}{G/U}
Simic Guildmage
Creature - Elf Wizard
({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2 / 2
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{R}{G}
Skarrg Guildmage
Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.

{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{B}{G}{U}
Sultai Charm
Instant
Choose one --

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
{R}{W}
Sunhome Guildmage
Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2 / 2
{B}{G}
Swarm Guildmage
Creature - Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

{1}{G}, {T}: You gain 2 life.
2 / 2
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.

{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{G}{W}{U}{B}
Witch-Maw Nephilim
Creature - Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.

Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
1 / 1
{W}{U}{B}{R}
Yore-Tiller Nephilim
Creature - Nephilim
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
2 / 2
{G}{U}
Zameck Guildmage
Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2