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Select Main Deck Cards

{3}{B}{G}{U}
Abomination of Gudul
Creature - Horror
Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{3}
Abzan Banner
Artifact
{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
{3}{W}
Abzan Battle Priest
Creature - Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.
3 / 2
{2}{W}
Abzan Falconer
Creature - Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.
2 / 3
{3}{W}{B}{G}
Abzan Guide
Creature - Human Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{W}
Ainok Bond-Kin
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.
2 / 1
{5}{R}
Ainok Tracker
Creature - Dog Scout
First strike

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{3}{W}
Alabaster Kirin
Creature - Kirin
Flying, vigilance
2 / 3
{3}{G}{ // }{W}
Alive // Well
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)



You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
{W}{B}{G}
Anafenza, the Foremost
Legendary Creature - Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
4 / 4
{4}{R}{R}{R}
Ancient Hellkite
Creature - Dragon
Flying

{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
6 / 6
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{5}
Arcbound Bruiser
Artifact Creature - Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{1}{G}
Archers' Parapet
Creature - Wall
Defender

{1}{B}, {T}: Each opponent loses 1 life.
0 / 5
{2}{W}{B}{G}
Armament Corps
Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
4 / 4
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.

Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{2}{R}{R}
Ashcloud Phoenix
Creature - Phoenix
Flying

When Ashcloud Phoenix dies, return it to the battlefield face down under your control.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4 / 1
{4}{B}{B}
Assassin's Strike
Sorcery
Destroy target creature. Its controller discards a card.
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{3}
Azorius Cluestone
Artifact
{T}: Add {W} or {U}.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}{G}
Backwoods Survivalists
Creature - Human Warrior
Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
4 / 3
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{2}{G}{U}{R}
Bear's Companion
Creature - Human Warrior
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
2 / 2
{3}{B}
Bellowing Saddlebrute
Creature - Orc Warrior
Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
4 / 5
{2}{W}
Benalish Knight
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{4}{R}
Berserkers of Blood Ridge
Creature - Human Berserker
Berserkers of Blood Ridge attacks each combat if able.
4 / 4
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 / 2
{4}{U}
Blinding Spray
Instant
Creatures your opponents control get -4/-0 until end of turn.

Draw a card.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}{R}
Bloodfire Expert
Creature - Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 1
{2}{R}
Bloodfire Mentor
Creature - Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
0 / 5
{2}{R}
Bloodrock Cyclops
Creature - Cyclops
Bloodrock Cyclops attacks each combat if able.
3 / 3
{1}{R}
Bloodstone Goblin
Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{R}
Bold Impaler
Creature - Vampire Knight
{2}{R}: Bold Impaler gets +2/+0 until end of turn.
1 / 2
{2}{B}
Boon of Emrakul
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-3.
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{3}{R}
Brazen Buccaneers
Creature - Human Pirate
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{X}
Briber's Purse
Artifact
Briber's Purse enters the battlefield with X gem counters on it.

{1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 / 2
{3}{R}
Bring Low
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{4}{R}
Burn Away
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
{2}{U}
Call to Mind
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{4}{R}
Canyon Lurkers
Creature - Human Rogue
Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 2
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{5}{B}
Certain Death
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
{2}{R}{R}
Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{R}
Clear a Path
Sorcery
Destroy target creature with defender.
{2}{U}
Coax from the Blind Eternities
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
{2}{R}
Conduit of Storms
Creature - Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.
2 / 3
--
Conduit of Emrakul
Creature - Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
2 / 3
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{1}{B}
Corpse Hauler
Creature - Human Rogue
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
2 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{B}
Costly Plunder
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
{2}
Cranial Archive
Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
{X}{R}
Crater's Claws
Sorcery
Crater's Claws deals X damage to any target.

Ferocious -- Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{G}
Crossroads Consecrator
Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
1 / 2
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
{2}{G}{G}
Cudgel Troll
Creature - Troll
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 3
{2}
Cultist's Staff
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{4}{W}
Dazzling Ramparts
Creature - Wall
Defender

{1}{W}, {T}: Tap target creature.
0 / 7
{9}{B}
Dead Drop
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target player sacrifices two creatures.
{3}{B}{G}
Death Frenzy
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
{2}{B}{B}
Deathgaze Cockatrice
Creature - Cockatrice
Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{1}{R}
Deranged Whelp
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{1}{R}
Distemper of the Blood
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{8}
Distended Mindbender
Creature - Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
5 / 5
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{2}{R}
Dragon Grip
Enchantment - Aura
Ferocious -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.
{4}
Dragon Throne of Tarkir
Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."

Equip {3}
{1}{U}
Dragon's Eye Savants
Creature - Human Wizard
Morph--Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dragon's Eye Savants is turned face up, look at target opponent's hand.
0 / 6
{3}{R}{R}
Dragon-Style Twins
Creature - Human Monk
Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 3
{3}{G}
Dragonscale Boon
Instant
Put two +1/+1 counters on target creature and untap it.
{2}{W}
Drogskol Shieldmate
Creature - Spirit Soldier
Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
2 / 3
{4}{W}{B}{G}
Duneblast
Sorcery
Choose up to one creature. Destroy the rest.
{5}{G}{G}
Duskdale Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
7 / 7
{3}{B}
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{U}{R}{W}
Efreet Weaponmaster
Creature - Efreet Monk
First strike

When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.

Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 3
{U}
Embodiment of Spring
Creature - Elemental
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 / 3
{2}{G}
Emrakul's Evangel
Creature - Human Horror
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
3 / 2
{2}{G}{G}
Emrakul's Influence
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
{3}{U}
Enlightened Maniac
Creature - Human
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
0 / 2
{2}{U}
Exultant Cultist
Creature - Human Wizard
When Exultant Cultist dies, draw a card.
2 / 2
{3}{W}
Faith Unbroken
Enchantment - Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.
{1}{R}
Falkenrath Reaver
Creature - Vampire
2 / 2
{3}{B}
Fatal Fumes
Instant
Target creature gets -4/-2 until end of turn.
{1}{G}
Feed the Clan
Instant
You gain 5 life.

Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}
Field Creeper
Artifact Creature - Scarecrow
2 / 1
{3}{W}
Fiend Binder
Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3 / 2
{1}{R}{R}
Fiery Hellhound
Creature - Elemental Dog
{R}: Fiery Hellhound gets +1/+0 until end of turn.
2 / 2
{3}{R}{R}
Fire Servant
Creature - Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
4 / 3
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{3}{U}{R}{W}
Flying Crane Technique
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 / 3
{1}{U}
Force Away
Instant
Return target creature to its owner's hand.

Ferocious -- If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
{3}{U}
Fortune's Favor
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
{R}
Furnace Scamp
Creature - Phyrexian Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
1 / 1
{R}
Furnace Scamp
Creature - Phyrexian Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
1 / 1
{R}
Galvanic Bombardment
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
{4}
Geist-Fueled Scarecrow
Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
4 / 4
{5}{U}
Glacial Stalker
Creature - Elemental
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{2}{R}
Goblinslide
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{4}{U/B}
Gravelgill Axeshark
Creature - Merfolk Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{1}{B}
Grimclaw Bats
Creature - Bat
Flying

{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1 / 1
{2}{U}
Grizzled Angler
Creature - Human
{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
2 / 3
--
Grisly Anglerfish
Creature - Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.
2 / 3
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{3}
Gruul Cluestone
Artifact
{T}: Add {R} or {G}.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
{1}{W}
Guardian of Pilgrims
Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 / 2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 / 2
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 / 5
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch

Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 / 2
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{G}{U}
Icefeather Aven
Creature - Bird Shaman
Flying

Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
2 / 2
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{R}
Incite
Instant
Target creature becomes red until end of turn and attacks this turn if able.
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{2}{R}{R}
Insatiable Gorgers
Creature - Vampire Berserker
Insatiable Gorgers attacks each combat if able.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5 / 3
{8}
It of the Horrid Swarm
Creature - Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.
4 / 4
{2}{W}{B}{G}
Ivorytusk Fortress
Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
5 / 7
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{3}
Jeskai Banner
Artifact
{T}: Add {U}, {R}, or {W}.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 2
{1}{W}
Jeskai Student
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 3
{2}{U}
Jeskai Windscout
Creature - Bird Scout
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{G}
Kessig Prowler
Creature - Werewolf Horror
{4}{G}: Transform Kessig Prowler.
2 / 1
--
Sinuous Predator
Creature - Eldrazi Werewolf

Sinuous Predator can't be blocked by more than one creature.
2 / 1
{2}{B}
Kheru Bloodsucker
Creature - Vampire
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
2 / 2
{4}{B}
Kheru Dreadmaw
Creature - Zombie Crocodile
Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4 / 4
{3}{U}
Kheru Spellsnatcher
Creature - Naga Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3 / 3
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{G}
Kin-Tree Warden
Creature - Human Warrior
{2}: Regenerate Kin-Tree Warden.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{1}{R}{R}
Krenko's Enforcer
Creature - Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 2
{3}{B}{B}
Krumar Bond-Kin
Creature - Orc Warrior
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 3
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 / 3
{8}
Lashweed Lurker
Creature - Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.
5 / 4
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{2}{R}{R}
Lava Hounds
Creature - Dog
Haste

When Lava Hounds enters the battlefield, it deals 4 damage to you.
4 / 4
{1}{R}
Leaping Master
Creature - Human Monk
{2}{W}: Leaping Master gains flying until end of turn.
2 / 1
{1}
Lens of Clarity
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
{2}{B}
Liliana's Elite
Creature - Zombie
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
1 / 1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{3}{G}
Longshot Squad
Creature - Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3 / 3
{1}{W}
Lunarch Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
{2}
Lupine Prototype
Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
5 / 5
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{2}{R}
Manic Vandal
Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2 / 2
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{2}{R}
Mardu Blazebringer
Creature - Ogre Warrior
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
4 / 4
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 / 3
{2}{R}{W}{B}
Mardu Roughrider
Creature - Orc Warrior
Whenever Mardu Roughrider attacks, target creature can't block this turn.
5 / 4
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 / 3
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{4}{B}
Markov Crusader
Creature - Vampire Knight
Lifelink

Markov Crusader has haste as long as you control another Vampire.
4 / 3
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 / 2
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 / 2
{1}{W}
Master of Pearls
Creature - Human Monk
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2 / 2
{3}{U}{R}
Master the Way
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
{G}
Mending Touch
Instant
Regenerate target creature.
{2}{U}{R}
Mercurial Geists
Creature - Spirit
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
1 / 3
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 / 1
{1}{W}
Metallurgeon
Artifact Creature - Human Artificer
{W}, {T}: Regenerate target artifact.
1 / 2
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{3}{U}
Mistfire Weaver
Creature - Djinn Wizard
Flying

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
3 / 1
{9}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
{3}{R}
Mogg Bombers
Creature - Goblin
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
3 / 4
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
{2}{U}
Monastery Flock
Creature - Bird
Defender, flying

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 / 5
{1}{B}{G}
Mournwillow
Creature - Plant Skeleton
Haste

Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3 / 2
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{4}{U}
Mystic of the Hidden Way
Creature - Human Monk
Mystic of the Hidden Way can't be blocked.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 2
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{3}{B}
Nether Horror
Creature - Horror
4 / 2
{2}{B}
Nezumi Ronin
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 1
{4}{B}
Nightwing Shade
Creature - Shade
Flying

{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
2 / 2
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{R}
Otherworldly Outburst
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
{3}{R}{W}{B}
Ponyback Brigade
Creature - Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.

Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{R}
Prophetic Ravings
Enchantment - Aura
Enchant creature

Enchanted creature has haste and "{T}, Discard a card: Draw a card."
{2}{B}
Quag Sickness
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.
{2}{B}
Quag Sickness
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.
{2}{U}
Quiet Contemplation
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
{2}{B}
Rakdos Drake
Creature - Drake
Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 2
{2}{B}
Rakshasa's Secret
Sorcery
Target opponent discards two cards. Mill two cards.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{U}
Reminisce
Sorcery
Target player shuffles their graveyard into their library.
{1}{W}
Repel the Abominable
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
{R}{W}
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
{1}{W}{W}
Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{4}{B}{B}
Rite of the Serpent
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
{2}{G}
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.

Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
{4}{B}
Rotting Mastodon
Creature - Zombie Elephant
2 / 8
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{1}{G}
Runeclaw Bear
Creature - Bear
2 / 2
{4}
Rust Elemental
Artifact Creature - Elemental
Flying

At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4 / 4
{4}{U}{B}
Ruthless Deathfang
Creature - Dragon
Flying

Whenever you sacrifice a creature, target opponent sacrifices a creature.
4 / 4
{4}{B}
Ruthless Disposal
Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.
{2}{U}{R}{W}
Sage of the Inward Eye
Creature - Djinn Wizard
Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
3 / 4
{4}{G}
Sagu Archer
Creature - Naga Archer
Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 5
{3}{W}
Salt Road Patrol
Creature - Human Scout
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
2 / 5
{2}{R}
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{3}{U}
Scaldkin
Creature - Elemental
Flying

{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.
2 / 2
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{2}{G}
Scout the Borders
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{G}{U}
Secret Plans
Enchantment
Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.
{3}{G}
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{U}
Separatist Voidmage
Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
2 / 2
{5}{U}
Set Adrift
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put target nonland permanent on top of its owner's library.
{7}{B}
Shambling Attendants
Creature - Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 5
{1}{R}
Shatter
Instant
Destroy target artifact.
{2}{R}
Shinen of Fury's Fire
Creature - Spirit
Haste

Channel -- {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
2 / 1
{1}{W}
Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
{2}{R}
Shreds of Sanity
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
{2}{G}
Shrill Howler
Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.

{5}{G}: Transform Shrill Howler.
3 / 1
--
Howling Chorus
Creature - Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3 / 1
{1}
Shuriken
Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Sidisi's Pet
Creature - Zombie Ape
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 4
{1}{W}
Silvercoat Lion
Creature - Cat
2 / 2
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{6}: Untap this creature."
{B}
Sinister Possession
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.
{2}{B}
Skirsdag Supplicant
Creature - Human Cleric
{B}, {T}, Discard a card: Each player loses 2 life.
2 / 3
{3}{R}
Smelt-Ward Gatekeepers
Creature - Human Warrior
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
2 / 4
{1}{G}
Smoke Teller
Creature - Human Shaman
{1}{U}: Look at target face-down creature.
2 / 2
{3}{G}{U}{R}
Snowhorn Rider
Creature - Human Warrior
Trample

Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{2}{R}
Solfatara
Instant
Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.
{3}{G}{G}
Somberwald Stag
Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
4 / 3
{4}{W}
Soulbound Guardians
Creature - Kor Spirit
Defender, flying
4 / 5
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{1}{R}{R}{W}
Spark Trooper
Creature - Elemental Soldier
Trample, lifelink, haste

At the beginning of the end step, sacrifice Spark Trooper.
6 / 1
{3}{W}
Spectral Reserves
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
{1}{G}{G}
Spirit of the Hunt
Creature - Wolf Spirit
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
3 / 3
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{3}{G}
Springsage Ritual
Instant
Destroy target artifact or enchantment. You gain 4 life.
{1}{W}
Steadfast Cathar
Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2 / 1
{4}{W}
Steeple Roc
Creature - Bird
Flying, first strike
3 / 1
{2}{R}
Stensia Banquet
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.
{3}{R}
Stensia Innkeeper
Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
3 / 3
{1}
Stitcher's Graft
Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{5}{W}
Stonehorn Chanter
Creature - Rhino Cleric
{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
4 / 4
{B}
Strange Augmentation
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
{3}
Sultai Banner
Artifact
{T}: Add {B}, {G}, or {U}.

{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying
3 / 3
{2}{R}{R}
Summit Prowler
Creature - Yeti
4 / 3
{1}{W}
Suspension Field
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
{4}{B}
Swarm of Bloodflies
Creature - Insect
Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
0 / 0
{3}{R}
Swift Kick
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
{3}{G}
Swift Spinner
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
2 / 3
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{4}{W}
Take Up Arms
Instant
Create three 1/1 white Warrior creature tokens.
{1}{U}
Tattered Haunter
Creature - Spirit
Flying

Tattered Haunter can block only creatures with flying.
2 / 1
{3}
Temur Banner
Artifact
{T}: Add {G}, {U}, or {R}.

{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
{1}{G}
Temur Charger
Creature - Horse
Morph--Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.
3 / 1
{1}
Terrarion
Artifact
Terrarion enters the battlefield tapped.

{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{2}{R}
Thorned Moloch
Creature - Lizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Thorned Moloch has first strike as long as it's attacking.
2 / 2
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{W}
Thraben Standard Bearer
Creature - Human Soldier
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
1 / 1
{3}{W}
Timely Hordemate
Creature - Human Warrior
Raid -- When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{2}
Touchstone
Artifact
{T}: Tap target artifact you don't control.
{1}{G}
Trail of Mystery
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{4}{G}{G}
Tusked Colossodon
Creature - Beast
6 / 5
{2}{G}
Tuskguard Captain
Creature - Human Warrior
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.
2 / 3
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender

{T}: Add {G}.

{5}{G}{G}: Transform Ulvenwald Captive.
1 / 2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf

{T}: Add {C}{C}.
1 / 2
{4}{G}{G}
Ulvenwald Observer
Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
6 / 6
{1}{B}{B}
Unburden
Sorcery
Target player discards two cards.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Uncovered Clues
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{2}{B}
Undead Minotaur
Creature - Zombie Minotaur
2 / 3
{2}{B}
Undead Minotaur
Creature - Zombie Minotaur
2 / 3
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{X}{G}
Untamed Might
Instant
Target creature gets +X/+X until end of turn.
{3}{B}
Unyielding Krumar
Creature - Orc Warrior
{1}{W}: Unyielding Krumar gains first strike until end of turn.
3 / 3
{4}{B}
Vampire Warlord
Creature - Vampire Warrior
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 2
{W}{U}
Vedalken Outlander
Artifact Creature - Vedalken Scout
Protection from red
2 / 2
{6}{W}
Venerable Lammasu
Creature - Lammasu
Flying
5 / 4
{8}
Vexing Scuttler
Creature - Eldrazi Crab
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4 / 5
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample

{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.

{5}{R}{R}: Transform Vildin-Pack Outcast.
4 / 4
--
Dronepack Kindred
Creature - Eldrazi Werewolf

Trample

{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 / 4
{X}{B}{G}{U}
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
{3}{R}
Vulshok Berserker
Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 2
{1}{B}
Wailing Ghoul
Creature - Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
1 / 3
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{5}{W}
War Behemoth
Creature - Beast
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 6
{3}
Warlord's Axe
Artifact - Equipment
Equipped creature gets +3/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Watcher of the Roost
Creature - Bird Soldier
Flying

Morph--Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.
2 / 1
{4}{U}{U}
Waterwhirl
Instant
Return up to two target creatures to their owners' hands.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{R}
Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{U}
Weave Fate
Instant
Draw two cards.
{2}{R}
Weaver of Lightning
Creature - Human Shaman
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
1 / 4
{3}{B}
Weirded Vampire
Creature - Vampire Horror
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
{1}{U}
Wetland Sambar
Creature - Elk
2 / 1
{4}{U}
Whirlwind Adept
Creature - Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 2
{1}{B}
Whispers of Emrakul
Sorcery
Target opponent discards a card at random.

Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
{2}{W}
Wild Griffin
Creature - Griffin
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{2}{G}
Woodcutter's Grit
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{5}{G}{G}
Woolly Loxodon
Creature - Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 7
{B}
Wring Flesh
Instant
Target creature gets -3/-1 until end of turn.
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1