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Select Main Deck Cards

{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{3}{G}{ // }{W}
Alive // Well
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)



You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)
{W}{B}{G}
Anafenza, the Foremost
Legendary Creature - Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
4 / 4
{4}{R}{R}{R}
Ancient Hellkite
Creature - Dragon
Flying

{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
6 / 6
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{5}
Arcbound Bruiser
Artifact Creature - Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}{R}{R}
Ashcloud Phoenix
Creature - Phoenix
Flying

When Ashcloud Phoenix dies, return it to the battlefield face down under your control.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4 / 1
{4}{B}{B}
Assassin's Strike
Sorcery
Destroy target creature. Its controller discards a card.
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{3}
Azorius Cluestone
Artifact
{T}: Add {W} or {U}.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}{G}
Backwoods Survivalists
Creature - Human Warrior
Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
4 / 3
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{2}{W}
Benalish Knight
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{4}{R}
Berserkers of Blood Ridge
Creature - Human Berserker
Berserkers of Blood Ridge attacks each combat if able.
4 / 4
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 / 2
{2}{R}
Bloodrock Cyclops
Creature - Cyclops
Bloodrock Cyclops attacks each combat if able.
3 / 3
{1}{R}
Bloodstone Goblin
Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{R}
Bold Impaler
Creature - Vampire Knight
{2}{R}: Bold Impaler gets +2/+0 until end of turn.
1 / 2
{2}{B}
Boon of Emrakul
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-3.
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{B}
Borrowed Malevolence
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Target creature gets +1/+1 until end of turn.

• Target creature gets -1/-1 until end of turn.
{3}{R}
Brazen Buccaneers
Creature - Human Pirate
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 / 2
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{R}{W}
Brion Stoutarm
Legendary Creature - Giant Warrior
Lifelink

{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4 / 4
{2}{U}
Call to Mind
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{5}{B}
Certain Death
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
{2}{R}{R}
Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{R}
Clear a Path
Sorcery
Destroy target creature with defender.
{2}{U}
Coax from the Blind Eternities
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
{2}{R}
Conduit of Storms
Creature - Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.
2 / 3
--
Conduit of Emrakul
Creature - Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
2 / 3
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{1}{B}
Corpse Hauler
Creature - Human Rogue
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
2 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{B}
Costly Plunder
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
{X}{R}
Crater's Claws
Sorcery
Crater's Claws deals X damage to any target.

Ferocious -- Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
{G}
Crossroads Consecrator
Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
1 / 2
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
{2}{G}{G}
Cudgel Troll
Creature - Troll
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 3
{2}
Cultist's Staff
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Dawn Gryff
Creature - Hippogriff
Flying
2 / 2
{4}{W}
Dazzling Ramparts
Creature - Wall
Defender

{1}{W}, {T}: Tap target creature.
0 / 7
{2}{B}{B}
Deathgaze Cockatrice
Creature - Cockatrice
Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{1}{R}
Deranged Whelp
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{1}{R}
Distemper of the Blood
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{8}
Distended Mindbender
Creature - Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
5 / 5
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{4}
Dragon Throne of Tarkir
Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."

Equip {3}
{2}{W}
Drogskol Shieldmate
Creature - Spirit Soldier
Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
2 / 3
{4}{W}{B}{G}
Duneblast
Sorcery
Choose up to one creature. Destroy the rest.
{5}{G}{G}
Duskdale Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
7 / 7
{2}{G}
Emrakul's Evangel
Creature - Human Horror
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
3 / 2
{2}{G}{G}
Emrakul's Influence
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
{3}{U}
Enlightened Maniac
Creature - Human
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
0 / 2
{2}{U}
Exultant Cultist
Creature - Human Wizard
When Exultant Cultist dies, draw a card.
2 / 2
{3}{W}
Faith Unbroken
Enchantment - Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.
{4}{W}
Faithbearer Paladin
Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 / 4
{1}{R}
Falkenrath Reaver
Creature - Vampire
2 / 2
{3}{B}
Fatal Fumes
Instant
Target creature gets -4/-2 until end of turn.
{1}{G}
Feed the Clan
Instant
You gain 5 life.

Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}
Field Creeper
Artifact Creature - Scarecrow
2 / 1
{3}{W}
Fiend Binder
Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3 / 2
{1}{R}{R}
Fiery Hellhound
Creature - Elemental Dog
{R}: Fiery Hellhound gets +1/+0 until end of turn.
2 / 2
{3}{R}{R}
Fire Servant
Creature - Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
4 / 3
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{3}{U}{R}{W}
Flying Crane Technique
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 / 3
{3}{U}
Fortune's Favor
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
{R}
Furnace Scamp
Creature - Phyrexian Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
1 / 1
{R}
Furnace Scamp
Creature - Phyrexian Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
1 / 1
{R}
Galvanic Bombardment
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
{4}
Geist-Fueled Scarecrow
Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
4 / 4
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{4}{U/B}
Gravelgill Axeshark
Creature - Merfolk Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{1}{B}
Grimclaw Bats
Creature - Bat
Flying

{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1 / 1
{2}{U}
Grizzled Angler
Creature - Human
{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
2 / 3
--
Grisly Anglerfish
Creature - Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.
2 / 3
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{3}
Gruul Cluestone
Artifact
{T}: Add {R} or {G}.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
{1}{W}
Guardian of Pilgrims
Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 / 2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 / 2
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 / 5
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{R}
Incite
Instant
Target creature becomes red until end of turn and attacks this turn if able.
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{2}{R}{R}
Insatiable Gorgers
Creature - Vampire Berserker
Insatiable Gorgers attacks each combat if able.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5 / 3
{2}{W}
Ironclad Slayer
Creature - Human Warrior
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
3 / 2
{8}
It of the Horrid Swarm
Creature - Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.
4 / 4
{2}{W}{B}{G}
Ivorytusk Fortress
Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
5 / 7
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
{G}
Kessig Prowler
Creature - Werewolf Horror
{4}{G}: Transform Kessig Prowler.
2 / 1
--
Sinuous Predator
Creature - Eldrazi Werewolf

Sinuous Predator can't be blocked by more than one creature.
2 / 1
{1}{R}{R}
Krenko's Enforcer
Creature - Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 2
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 / 3
{8}
Lashweed Lurker
Creature - Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.
5 / 4
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{2}{R}{R}
Lava Hounds
Creature - Dog
Haste

When Lava Hounds enters the battlefield, it deals 4 damage to you.
4 / 4
{1}
Lens of Clarity
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
{2}{B}
Liliana's Elite
Creature - Zombie
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
1 / 1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{1}{W}
Lunarch Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
{2}
Lupine Prototype
Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
5 / 5
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{2}{R}
Manic Vandal
Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2 / 2
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{4}{B}
Markov Crusader
Creature - Vampire Knight
Lifelink

Markov Crusader has haste as long as you control another Vampire.
4 / 3
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 / 2
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 / 2
{1}{W}
Master of Pearls
Creature - Human Monk
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2 / 2
{G}
Mending Touch
Instant
Regenerate target creature.
{2}{U}{R}
Mercurial Geists
Creature - Spirit
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
1 / 3
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 / 1
{1}{W}
Metallurgeon
Artifact Creature - Human Artificer
{W}, {T}: Regenerate target artifact.
1 / 2
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{9}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
{3}{R}
Mogg Bombers
Creature - Goblin
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
3 / 4
{1}{B}{G}
Mournwillow
Creature - Plant Skeleton
Haste

Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3 / 2
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{3}{B}
Nether Horror
Creature - Horror
4 / 2
{2}{B}
Nezumi Ronin
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 1
{4}{B}
Nightwing Shade
Creature - Shade
Flying

{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
2 / 2
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{R}
Otherworldly Outburst
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{R}
Prophetic Ravings
Enchantment - Aura
Enchant creature

Enchanted creature has haste and "{T}, Discard a card: Draw a card."
{2}{B}
Quag Sickness
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.
{2}{B}
Quag Sickness
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.
{2}{B}
Rakdos Drake
Creature - Drake
Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 2
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{U}
Reminisce
Sorcery
Target player shuffles their graveyard into their library.
{1}{W}
Repel the Abominable
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
{R}{W}
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
{1}{W}{W}
Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{1}{G}
Runeclaw Bear
Creature - Bear
2 / 2
{4}
Rust Elemental
Artifact Creature - Elemental
Flying

At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4 / 4
{4}{U}{B}
Ruthless Deathfang
Creature - Dragon
Flying

Whenever you sacrifice a creature, target opponent sacrifices a creature.
4 / 4
{4}{B}
Ruthless Disposal
Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.
{2}{U}{R}{W}
Sage of the Inward Eye
Creature - Djinn Wizard
Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
3 / 4
{2}{R}
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{U}
Separatist Voidmage
Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
2 / 2
{2}{R}
Shinen of Fury's Fire
Creature - Spirit
Haste

Channel -- {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
2 / 1
{1}{W}
Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
{2}{R}
Shreds of Sanity
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
{2}{G}
Shrill Howler
Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.

{5}{G}: Transform Shrill Howler.
3 / 1
--
Howling Chorus
Creature - Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3 / 1
{1}
Shuriken
Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Siegecraft
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+4.
{1}{W}
Sigardian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 / 2
{1}{W}
Silvercoat Lion
Creature - Cat
2 / 2
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{B}
Sinister Possession
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.
{2}{B}
Skirsdag Supplicant
Creature - Human Cleric
{B}, {T}, Discard a card: Each player loses 2 life.
2 / 3
{3}{R}
Smelt-Ward Gatekeepers
Creature - Human Warrior
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
2 / 4
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{2}{R}
Solfatara
Instant
Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.
{3}{G}{G}
Somberwald Stag
Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
4 / 3
{4}{W}
Soulbound Guardians
Creature - Kor Spirit
Defender, flying
4 / 5
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{1}{R}{R}{W}
Spark Trooper
Creature - Elemental Soldier
Trample, lifelink, haste

At the beginning of the end step, sacrifice Spark Trooper.
6 / 1
{3}{W}
Spectral Reserves
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
{1}{G}{G}
Spirit of the Hunt
Creature - Wolf Spirit
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
3 / 3
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{3}{G}
Springsage Ritual
Instant
Destroy target artifact or enchantment. You gain 4 life.
{1}{W}
Steadfast Cathar
Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2 / 1
{4}{W}
Steeple Roc
Creature - Bird
Flying, first strike
3 / 1
{2}{R}
Stensia Banquet
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.
{3}{R}
Stensia Innkeeper
Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
3 / 3
{1}
Stitcher's Graft
Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{5}{W}
Stonehorn Chanter
Creature - Rhino Cleric
{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
4 / 4
{B}
Strange Augmentation
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
{3}{G}
Swift Spinner
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
2 / 3
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{1}{U}
Tattered Haunter
Creature - Spirit
Flying

Tattered Haunter can block only creatures with flying.
2 / 1
{1}
Terrarion
Artifact
Terrarion enters the battlefield tapped.

{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{2}{R}
Thorned Moloch
Creature - Lizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Thorned Moloch has first strike as long as it's attacking.
2 / 2
{2}{B}
Thraben Foulbloods
Creature - Zombie Dog
Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
3 / 2
{W}
Thraben Standard Bearer
Creature - Human Soldier
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
1 / 1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{2}
Touchstone
Artifact
{T}: Tap target artifact you don't control.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender

{T}: Add {G}.

{5}{G}{G}: Transform Ulvenwald Captive.
1 / 2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf

{T}: Add {C}{C}.
1 / 2
{4}{G}{G}
Ulvenwald Observer
Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
6 / 6
{1}{B}{B}
Unburden
Sorcery
Target player discards two cards.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Uncovered Clues
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{2}{B}
Undead Minotaur
Creature - Zombie Minotaur
2 / 3
{2}{B}
Undead Minotaur
Creature - Zombie Minotaur
2 / 3
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{X}{G}
Untamed Might
Instant
Target creature gets +X/+X until end of turn.
{4}{B}
Vampire Warlord
Creature - Vampire Warrior
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 2
{W}{U}
Vedalken Outlander
Artifact Creature - Vedalken Scout
Protection from red
2 / 2
{8}
Vexing Scuttler
Creature - Eldrazi Crab
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4 / 5
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample

{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.

{5}{R}{R}: Transform Vildin-Pack Outcast.
4 / 4
--
Dronepack Kindred
Creature - Eldrazi Werewolf

Trample

{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 / 4
{X}{B}{G}{U}
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
{3}{R}
Vulshok Berserker
Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 2
{1}{B}
Wailing Ghoul
Creature - Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
1 / 3
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{3}
Warlord's Axe
Artifact - Equipment
Equipped creature gets +3/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{4}{U}{U}
Waterwhirl
Instant
Return up to two target creatures to their owners' hands.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{R}
Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{R}
Weaver of Lightning
Creature - Human Shaman
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
1 / 4
{3}{B}
Weirded Vampire
Creature - Vampire Horror
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
{1}{B}
Whispers of Emrakul
Sorcery
Target opponent discards a card at random.

Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
{2}{W}
Wild Griffin
Creature - Griffin
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{2}{G}
Woodcutter's Grit
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{B}
Wring Flesh
Instant
Target creature gets -3/-1 until end of turn.
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1