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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck is all about quickly ramping into big scary spells (6+ mana), with a subtheme of copying friendly or unfriendly spells. There's some good interactive spells available too, as well as card draw. Why play Arixmethes for this rather than Rashmi? It helps out with ramp, giving 6 mana on turn 4 assuming you can cast him turn three after 1 early ramp spell/manadork. Hence the large number of 6-mana spells. There are a few wincons involving keeping Arixmethes as a land, then casting something that grants unblockable, removing a slumber counter and swinging out of nowhere. Best case for this is Hadana's climb flipping, and swinging in with a 24/24 flying kraken (commander damage). This deck is obviously a casual, slightly janky build, but is hopefully very fun to pilot.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 2 | November 27, 2019 | Lord_Llamaspoon | |||
Revision 1 | August 9, 2018 | Lord_Llamaspoon |