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5 on 3 - no rares (Standard)

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The idea of the deck is to continuously pump out 5/5 creatures starting on turn 3 (hence 5 on 3). The first two turns are basically ramping with Llanowar Elves and Draconic Disciple. by turn 3 you can have a kicked Untamed Kavu or Charging Monstrosaur. Later in the game when you have access to 7 mana (turn 4 or 5 sometimes) you can sacrifice a Disciple for a 5/5 dragon with flying.

This presents continuous pressure until you can get Grunn out, regular or kicked, then use thud for a finisher. Most of the time this OTK with Grunn will not be necessary but it's a win condition if the game drags on or if you're facing control.

Currently there's a bug with Llanowar elves showing up as $186. they're actually only about $0.25 and the total cost of the deck is around $9.70.

Dragon Egg - Help against board clears and are an instant 2/2 flyer with reckless rage, killing their creature and activating yours. basically a 2 for 1.

Forerunner of the Empire are just for searching for Charging Monstrosaur basically ensuring you will almost always have a 5/5 every game.

Spells:

Adventurous Impulse - Early Game: If you don't get llanowar on turn 1 or are down mana, you can dig for one. Late Game: you can use it to bypass useless mana or spells and grab a crucial creature to keep putting pressure. I feel this is more consistent in many off-putting situations like being mana screwed or flooded.

Gift of Growth - Excellent defensive card. When tapping for mana with llanowar elves or Draconic Disciple you can leave yourself defenseless during your opponents turn. this allows you to untap, buff and hopefully kill any attacking creatures they might have.

Fight with Fire - for troublesome creatures or end game 10 dmg. since you have access to a TON of mana late game, you can get the kicker cost out early.

Shock - Great low mana cost burn for either a defensive kill or ping off a threat early game. Any burn spell like Abrade, Lightning Strike, reckless rage or Shivan Fire are also good for this spot. i picked shock mainly because of it's versatility and low mana cost.

Thud - Strictly used for finishing the game. either with Grunn or a 5/5 that punched through for 5 damage making thud basically hit for 10 (attack + thud).

Sideboard:
Colossal Majesty - a cheap card draw for longer games. it's extremely powerful late game when you're drawing 2 a turn and flooding the board with 5/5s.

Druid of the cowl - Side this for 2 llanowar elves if facing aggro, a beefier 2 drop or if you're also siding Reckless Rage so your Druid of the cowl survives the backlash.

Naturalize - Side in for Fight with Fire, Gift of Growth, or Adventurous Impulse. mainly for pesky artifacts or enchantments. Side it in for Fight with Fire if they have artifact threats. Side it in for Gift of growth or Adventurous Impulse if it's a slower game.

Reckless Rage - Side in for Shock when in a slower game that may need to kill larger creatures. great removal and doesn't do much to your 5/5s. also activates your egg giving you a 2/2 flyer.

Shivan Fire - Side in for Shock when facing bigger creatures or Adventurous Impulse when facing aggro. great creature removal in general. worth considering maining instead of shock.

Volcanic Dragon - Side in for Grunn, The lonely King if you feel you need faster pressure or flyers. Keeping the (no-rares) mentality this is a no brainer


This is still a work in progress. Play testing has shown it's extremely defenseless in turns 1-3 and sometimes can't recover against removal. still working out the kinks

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This deck appears to have been legal in Standard (Season Apr 2018 — Oct 2018).

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