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Select Main Deck Cards

{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 / 1
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 / 1
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 / 1
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 / 3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 / 3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 / 3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 / 3
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{2}{R}{R}
Goblin Trashmaster
Creature - Goblin Warrior
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.
3 / 3
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{1}{R}
The Flame of Keld
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Discard your hand.

II -- Draw two cards.

III -- If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
{1}{R}
The Flame of Keld
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Discard your hand.

II -- Draw two cards.

III -- If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
{1}{R}
The Flame of Keld
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Discard your hand.

II -- Draw two cards.

III -- If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
{4}
Weatherlight
Legendary Artifact - Vehicle
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3
4 / 5
{4}
Weatherlight
Legendary Artifact - Vehicle
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3
4 / 5