Benalish Honor Guard gets +1/+0 for each legendary creature you control.
2 /
2
{4}{W}
Blessed Light
Instant
Exile target creature or enchantment.
{4}{W}
Blessed Light
Instant
Exile target creature or enchantment.
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
1
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
1
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
1
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
1
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 /
2
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 /
2
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 /
2
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 /
2
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{W}
Isolate
Instant
Exile target permanent with mana value 1.
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{3}{W}
Kwende, Pride of Femeref
Legendary Creature - Human Knight
Double strike
Creatures you control with first strike have double strike.
2 /
2
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{W}
Militia Bugler
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
When Militia Bugler enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}{W}
Shield Mare
Creature - Horse
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
2 /
3
{1}
Short Sword
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sigiled Sword of Valeron
Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.