Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 /
1
{1}{R}{R}
Aether Membrane
Creature - Wall
Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0 /
5
{2}{W}
Attended Knight
Creature - Human Knight
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 /
2
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 /
3
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 /
2
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 /
2
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 /
2
{2}{W}{W}
Cloud Crusader
Creature - Human Knight
Flying
First strike (This creature deals combat damage before creatures without first strike.)
2 /
3
{2}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* /
*
{4}
Deathrender
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{R/W}{R/W}{R/W}
Fire at Will
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
{3}{W}
First Response
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
{1}{W}
Ikiral Outrider
Creature - Human Soldier
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
1 /
2
{2}{W}{W}
Light from Within
Enchantment
Chroma -- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Murder Investigation
Enchantment - Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
{1}{W}
Murder Investigation
Enchantment - Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
{2}{W}
Palace Guard
Creature - Human Soldier
Palace Guard can block any number of creatures.
1 /
4
{2}{W}
Palace Guard
Creature - Human Soldier
Palace Guard can block any number of creatures.
1 /
4
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{2}{R}
Rally the Forces
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{2}{W}
Timely Reinforcements
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
{R}{W}
Truefire Paladin
Creature - Human Knight
Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.
2 /
2
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{W}
Valiant Guard
Creature - Human Soldier
0 /
3
{W}
Valiant Guard
Creature - Human Soldier
0 /
3
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 /
3
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 /
3
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 /
2
{W}
War Falcon
Creature - Bird
Flying
War Falcon can't attack unless you control a Knight or a Soldier.