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--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{5}
Angelheart Vial
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{4}
Arcbound Reclaimer
Artifact Creature - Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{3}{U}
Arcum Dagsson
Legendary Creature - Human Artificer
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
2 / 2
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{X}{X}{X}
Astral Cornucopia
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.

{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
{G}{W}{U}{B}
Atraxa, Praetors' Voice
Legendary Creature - Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
--
Calciform Pools
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Calciform Pools.

{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
{X}{X}
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
{3}
Chimeric Egg
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.

Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
{X}
Chimeric Mass
Artifact
Chimeric Mass enters the battlefield with X charge counters on it.

{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{5}
Clearwater Goblet
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
{4}
Clock of Omens
Artifact
Tap two untapped artifacts you control: Untap target artifact.
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{6}
Contagion Engine
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

{4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
{3}
Conversion Chamber
Artifact
{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.

{2}, {T}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Phyrexian Golem artifact creature token.
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.
1 / 1
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{4}{U}
Deepglow Skate
Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
3 / 3
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
--
Dreadship Reef
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Dreadship Reef.

{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{6}
Eternity Vessel
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}
Gemstone Array
Artifact
{2}: Put a charge counter on Gemstone Array.

Remove a charge counter from Gemstone Array: Add one mana of any color.
{4}
Golden Guardian
Artifact Creature - Golem
Defender

{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
4 / 4
--
Gold-Forge Garrison
Land

(Transforms from Golden Guardian.)

{T}: Add two mana of any one color.

{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
4 / 4
{3}
Golem Foundry
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.

Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}
Infused Arrows
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Jinxed Choker
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.

At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.

{3}: Put a charge counter on Jinxed Choker or remove one from it.
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.

{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{3}
Magistrate's Scepter
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.

{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 / 2
{2}{B}{B}
Mastermind's Acquisition
Sorcery
Choose one --

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{3}
Myr Welder
Artifact Creature - Myr
Imprint -- {T}: Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.
1 / 4
{X}{X}
Orochi Hatchery
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.

{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
{4}
Otherworld Atlas
Artifact
{T}: Put a charge counter on Otherworld Atlas.

{T}: Each player draws a card for each charge counter on Otherworld Atlas.
{2}{G}
Pir, Imaginative Rascal
Legendary Creature - Human
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)

If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{2}
Power Conduit
Artifact
{T}, Remove a counter from a permanent you control: Choose one --

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{2}
Ratchet Bomb
Artifact
{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{5}
Ring of Three Wishes
Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.

{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{2}
Shrine of Piercing Vision
Artifact
At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.

{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}
Surge Node
Artifact
Surge Node enters the battlefield with six charge counters on it.

{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
{1}{U}{U}
Surrakar Spellblade
Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{U}{U}
Tezzeret the Seeker
Legendary Planeswalker - Tezzeret
+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
L: 4
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{3}
Titan Forge
Artifact
{3}, {T}: Put a charge counter on Titan Forge.

{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
{3}{U}
Toothy, Imaginary Friend
Legendary Creature - Illusion
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1 / 1
{3}
Transmogrifying Wand
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one --

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{3}{U}
Vedalken Infuser
Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
1 / 4
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}{G}{U}
Vorel of the Hull Clade
Legendary Creature - Human Merfolk
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
1 / 4
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.

{7}
Altar of Shadows
Artifact
At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.

{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{1}
Golden Urn
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn.

{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
{3}
Lightning Coils
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
{3}
Necrogen Censer
Artifact
Necrogen Censer enters the battlefield with two charge counters on it.

{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
{2}{B}{B}
Night Dealings
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.

{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
{4}
Oracle's Vault
Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{3}
Serum Tank
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.

{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
{2}
Shrine of Burning Rage
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.

{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
{2}{U}{R}
Storm the Vault
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
--
Vault of Catlacan
Legendary Land

(Transforms from Storm the Vault.)

{T}: Add one mana of any color.

{T}: Add {U} for each artifact you control.
{2}
Sun Droplet
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.