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Select Main Deck Cards

{6}{W}{W}
Angel of Deliverance
Creature - Angel
Flying

Delirium -- Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6 / 6
{2}{W}{W}
Basri's Acolyte
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
2 / 3
{1}{W}
Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
{4}{B}
Bloodline Necromancer
Creature - Vampire Wizard
Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
3 / 2
{5}{B}{B}
Butcher of Malakir
Creature - Vampire Warrior
Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
5 / 4
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{W}
Cartouche of Solidarity
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.
{W}{B}
Corpse Knight
Creature - Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
2 / 2
{B}
Deathgreeter
Creature - Human Shaman
Whenever another creature dies, you may gain 1 life.
1 / 1
{B}
Deathgreeter
Creature - Human Shaman
Whenever another creature dies, you may gain 1 life.
1 / 1
{5}{B}{B}
Defiant Bloodlord
Creature - Vampire
Flying

Whenever you gain life, target opponent loses that much life.
4 / 5
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
--
Detection Tower
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}{W}
Elgaud Inquisitor
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
2 / 2
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{W}
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
{3}{B}{B}
Final Parting
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
{3}
Forebear's Blade
Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.

Equip {3}
{6}
God-Pharaoh's Statue
Legendary Artifact
Spells your opponents cast cost {2} more to cast.

At the beginning of your end step, each opponent loses 1 life.
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
{W}
Legion's Landing
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.
--
Adanto, the First Fort
Legendary Land

(Transforms from Legion's Landing.)

{T}: Add {W}.

{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{2}{B}
Moira, Urborg Haunt
Legendary Creature - Spirit Wizard
Menace

Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
3 / 2
--
New Benalia
Land
New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W}.
{W/B}
Nip Gwyllion
Creature - Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}
Ruin Rat
Creature - Rat
Deathtouch

When Ruin Rat dies, exile target card from an opponent's graveyard.
1 / 1
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{2}{B}{B}
Shimian Specter
Creature - Specter
Flying

Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2 / 2
{4}{W}
Sigarda's Vanguard
Creature - Angel
Flash

Flying

Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{W}{W}
Spirit of the Hearth
Creature - Cat Spirit
Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
4 / 5
{2}{W}{W}
Sudden Salvation
Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
{1}{W}
Sungrace Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{1}{B}{B}
Underworld Connections
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Pay 1 life: Draw a card."
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{1}{W}{B}
Verrak, Warped Sengir
Legendary Creature - Vampire
Flying, deathtouch, lifelink

Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
2 / 2
{3}{W/B}
Voracious Hatchling
Creature - Elemental
Lifelink

Voracious Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
6 / 6
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.