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{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 / 6
{3}{G}{G}
Ageless Entity
Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
4 / 4
{3}{G}{G}
Arborback Stomper
Creature - Beast
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.
5 / 4
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 / 3
{3}
Druidic Satchel
Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
{3}
Dynavolt Tower
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{1}{G}{U}
Empyreal Voyager
Creature - Vedalken Scout
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).
2 / 3
{1}{G}{U}
Empyreal Voyager
Creature - Vedalken Scout
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).
2 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}
Glassblower's Puzzleknot
Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
{2}
Glassblower's Puzzleknot
Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
{G}
Gnarlwood Dryad
Creature - Dryad Horror
Deathtouch

Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
1 / 1
{3}{G}
Guardian of the Great Conduit
Creature - Elemental
Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
2 / 4
{3}{G}
Guardian of the Great Conduit
Creature - Elemental
Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
2 / 4
{3}{G}
Guardian of the Great Conduit
Creature - Elemental
Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
2 / 4
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Janjeet Sentry
Creature - Vedalken Soldier
When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
2 / 3
{2}{U}
Janjeet Sentry
Creature - Vedalken Soldier
When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
2 / 3
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).

Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 / 2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).

Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 / 2
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{U}
Minister of Inquiries
Creature - Vedalken Advisor
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Target player mills three cards.
1 / 2
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{1}{G}
Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
{4}{G}{G}
Nissa, Nature's Artisan
Legendary Planeswalker - Nissa
+3: You gain 3 life.

-4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.

-12: Creatures you control get +5/+5 and gain trample until end of turn.
L: 5
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{3}{G}{G}
Riparian Tiger
Creature - Cat
Trample

When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).

Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
4 / 4
{2}{U}
Rod of Absorption
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.

{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
{1}{G}
Sage of Shaila's Claim
Creature - Elf Druid
When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters).
2 / 1
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{4}{G/U}{G/U}
Spitting Image
Sorcery
Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{3}{G}{G}
The Mending of Dominaria
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.

III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
{3}{G}{G}
The Mending of Dominaria
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.

III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{2}{G}
Thriving Rhino
Creature - Rhino
When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 3
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 / 3
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 / 3
{3}{G}
Verdant Crescendo
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
{3}{G}
Verdant Crescendo
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.