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Select Main Deck Cards

{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{3}{G}{G}{G}
Essence of the Wild
Creature - Avatar
Creatures you control enter the battlefield as a copy of Essence of the Wild.
6 / 6
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{4}{G}{G}
Nemesis of Mortals
Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard.

{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
5 / 5
{4}{G}{G}
Nemesis of Mortals
Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard.

{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
5 / 5
{4}{G}
Nessian Asp
Creature - Snake
Reach

{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 / 5
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{4}{G}
Rabid Elephant
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3 / 4
{4}{G}
Rabid Elephant
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3 / 4
{4}{G}
Rabid Elephant
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3 / 4
{4}{G}
Rabid Elephant
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3 / 4
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
{4}{G}
Silverglade Elemental
Creature - Elemental
When Silverglade Elemental enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4 / 4
{2}{G}
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{1}{G}{G}
Venom
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
{1}{G}{G}
Venom
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{4}{G}{G}
Vulpine Goliath
Creature - Fox
Trample
6 / 5
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}{G}
Yavimaya Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 4
{4}{G}{G}
Yavimaya Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 4