Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{2}{B}
Butcher's Glee
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{B}
Butcher's Glee
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{B}
Butcher's Glee
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{B}
Butcher's Glee
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{1}{B}
Kuro's Taken
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{B}: Regenerate Kuro's Taken.
1 / 1
{1}{B}
Kuro's Taken
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{B}: Regenerate Kuro's Taken.
1 / 1
{1}{B}
Kuro's Taken
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{B}: Regenerate Kuro's Taken.
1 / 1
{1}{B}
Kuro's Taken
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{B}: Regenerate Kuro's Taken.
1 / 1
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{2}{B}
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{2}{B}
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{2}{B}
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{2}{B}
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Unnatural Endurance
Instant
Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.
{B}
Unnatural Endurance
Instant
Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.
{B}
Unnatural Endurance
Instant
Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.
{B}
Unnatural Endurance
Instant
Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.