Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{1}{R}
Fire Prophecy
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{1}{R}
Fire Prophecy
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{1}{R}
Fire Prophecy
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{1}{U}
Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
{1}{U}
Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
{1}{U}
Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
{1}{U}
Frantic Inventory
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 /
4
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 /
4
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 /
4
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Magmatic Channeler
Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1 /
3
{1}{R}
Magmatic Channeler
Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1 /
3
{1}{R}
Magmatic Channeler
Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1 /
3
{1}{R}
Magmatic Channeler
Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{1}{U}{R}
Rielle, the Everwise
Legendary Creature - Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
0 /
3
{1}{U}{R}
Rielle, the Everwise
Legendary Creature - Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
0 /
3
{1}{U}{R}
Rielle, the Everwise
Legendary Creature - Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
0 /
3
{1}{U}{R}
Rielle, the Everwise
Legendary Creature - Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
0 /
3
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land
{T}: Add {R}.
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 /
1
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 /
1
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 /
1
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 /
1
{U}{R}
Sprite Dragon
Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
1 /
1
{U}{R}
Sprite Dragon
Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
1 /
1
{U}{R}
Sprite Dragon
Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
1 /
1
{U}{R}
Sprite Dragon
Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
1 /
1
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L:
5
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L:
5
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.