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This is an attempt of a new model's deck to control game
We trying to be early game on board and scaling game to follow
opponent's expansion...So we got 22 creatures and low 16 spells.
Goal is to maximizing each card in deck to stop ennemy's play with low cost creatures and using spells during ennemy turn. You have to contain yourself to play all creatures in a round and thinking of maintain a psychological tension with spells and 1 or two (max) creatures during your turn...This deck is more a Midgame range than a true control
This kind of deck is a prototype and I never played versus aggro
Trying to use Skyscanner to draw a single card cause there is no drawing spell, then try to use exclusion mage to turn of the game on your own.
Finish with Gearsmith Guardian and Serra angel like a classical control
This kind of game is harder and lower than a true control I think.
Try to use Trusty packbeast on Gearsmith Guardian cause you need pressure to end game quickly, this kind of deck can't hold low return in-game, and it is a technical deck...
that's all for the moment, any suggestions and tips welcome, and sorry for bad english...
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Revision 1 | September 1, 2018 | Tonytron |