Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Cerulean Drake
Creature - Drake
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
1 /
1
{1}{U}
Cerulean Drake
Creature - Drake
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
1 /
1
{1}{U}
Cerulean Drake
Creature - Drake
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
1 /
1
{4}{U}
Chillbringer
Creature - Elemental
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 /
3
{4}{U}
Chillbringer
Creature - Elemental
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 /
3
{4}{U}
Chillbringer
Creature - Elemental
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 /
3
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
2 /
1
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Faerie Duelist
Creature - Faerie Rogue
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 /
2
{1}{U}
Faerie Duelist
Creature - Faerie Rogue
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 /
2
{1}{U}
Faerie Duelist
Creature - Faerie Rogue
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}
Mu Yanling, Celestial Wind
Legendary Planeswalker - Yanling
+1: Until your next turn, up to one target creature gets -5/-0.
-3: Return up to two target creatures to their owners' hands.
-7: Creatures you control with flying get +5/+5 until end of turn.
L:
5
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 /
5
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
1 /
1
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
1 /
1
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
1 /
1
{2}{U}{U}
Sphinx of Foresight
Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
4 /
4
{3}{U}{U}{U}
Sphinx of Magosi
Creature - Sphinx
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
6 /
6
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
2 /
2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
2 /
2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
2 /
2
{4}{U}
Windstorm Drake
Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
3 /
3
{4}{U}
Windstorm Drake
Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
3 /
3
{2}{U}
Arrester's Admonition
Instant
Return target creature to its owner's hand.
Addendum -- If you cast this spell during your main phase, draw a card.
{2}{U}
Arrester's Admonition
Instant
Return target creature to its owner's hand.
Addendum -- If you cast this spell during your main phase, draw a card.
{2}{U}
Arrester's Admonition
Instant
Return target creature to its owner's hand.
Addendum -- If you cast this spell during your main phase, draw a card.
{2}{U}
Arrester's Admonition
Instant
Return target creature to its owner's hand.
Addendum -- If you cast this spell during your main phase, draw a card.
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 /
2
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 /
2
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 /
2
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 /
2
{2}{U}
Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
{2}{U}
Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
{2}{U}
Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
{2}{U}
Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
{4}{U}
Boreal Elemental
Creature - Elemental
Flying
Spells your opponents cast that target Boreal Elemental cost {2} more to cast.
3 /
4
{4}{U}
Boreal Elemental
Creature - Elemental
Flying
Spells your opponents cast that target Boreal Elemental cost {2} more to cast.
3 /
4
{4}{U}
Boreal Elemental
Creature - Elemental
Flying
Spells your opponents cast that target Boreal Elemental cost {2} more to cast.
3 /
4
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}{U}
Celestial Messenger
Creature - Bird Spirit
Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
3 /
2
{2}{U}{U}
Celestial Messenger
Creature - Bird Spirit
Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
3 /
2
{2}{U}{U}
Celestial Messenger
Creature - Bird Spirit
Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
3 /
2
{2}{U}{U}
Celestial Messenger
Creature - Bird Spirit
Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
3 /
2
{2}{U}
Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum -- If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
{2}{U}
Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum -- If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
{2}{U}
Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum -- If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
{1}{U}
Departed Deckhand
Creature - Spirit Pirate
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
2 /
2
{1}{U}
Departed Deckhand
Creature - Spirit Pirate
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
2 /
2
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.
Draw a card.
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.
Draw a card.
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.
Draw a card.
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.
Draw a card.
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{2}{U}{U}
Devious Cover-Up
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
{1}{U}{U}
Halcyon Glaze
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
{1}{U}{U}
Halcyon Glaze
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying
When Horizon Scholar enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4 /
4
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying
When Horizon Scholar enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4 /
4
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying
When Horizon Scholar enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4 /
4
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 /
1
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 /
1
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 /
1
{3}{U}
Muse Drake
Creature - Drake
Flying
When Muse Drake enters the battlefield, draw a card.
1 /
3
{3}{U}
Muse Drake
Creature - Drake
Flying
When Muse Drake enters the battlefield, draw a card.
1 /
3
{1}{U}
Narcomoeba
Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1 /
1
{1}{U}
Narcomoeba
Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1 /
1
{1}{U}
Narcomoeba
Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1 /
1
{1}{U}
Narcomoeba
Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1 /
1
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.
-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L:
5
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 /
3
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 /
3
{1}{U}
Sage's Row Savant
Creature - Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
2 /
1
{1}{U}
Sage's Row Savant
Creature - Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
2 /
1
{1}{U}
Sage's Row Savant
Creature - Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
2 /
1
{X}{U}
Selective Snare
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
{X}{U}
Selective Snare
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
{X}{U}
Selective Snare
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
{X}{U}
Selective Snare
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
{2}{W/U}{W/U}
Senate Griffin
Creature - Griffin
Flying
When Senate Griffin enters the battlefield, scry 1.
3 /
2
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}
Slimebind
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -4/-0.
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{2}{U}{U}
Waterspout Djinn
Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
4 /
4
{2}{U}{U}
Waterspout Djinn
Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
4 /
4
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
{1}{U}
Zephyr Charge
Enchantment
{1}{U}: Target creature gains flying until end of turn.
{1}{U}
Zephyr Charge
Enchantment
{1}{U}: Target creature gains flying until end of turn.