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Select Main Deck Cards

--
Accessories to Murder
Artifact - Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
--
Accessories to Murder
Artifact - Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
{3}{W}
Aerial Toastmaster
Artifact Creature - Cyborg Rigger
Flying

{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 2
{3}{W}
Aerial Toastmaster
Artifact Creature - Cyborg Rigger
Flying

{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 2
{1}{W}
Amateur Auteur
Creature - Human
Sacrifice Amateur Auteur: Destroy target enchantment.
2 / 2
{1}{W}
Amateur Auteur
Creature - Human
Sacrifice Amateur Auteur: Destroy target enchantment.
2 / 2
{1}{W}
Amateur Auteur
Creature - Human
Sacrifice Amateur Auteur: Destroy target enchantment.
2 / 2
{1}{W}
Amateur Auteur
Creature - Human
Sacrifice Amateur Auteur: Destroy target enchantment.
2 / 2
--
Applied Aeronautics
Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
--
Applied Aeronautics
Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
--
Applied Aeronautics
Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
--
Applied Aeronautics
Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
--
Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
--
Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
--
Auto-Key
Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
--
Auto-Key
Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
--
Auto-Key
Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
--
Auto-Key
Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
{1}{B}{R}
Baron Von Count
Legendary Creature - Human Villain
Baron Von Count enters the battlefield with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3 / 3
{4}{G}{G}
Beast in Show
Creature - Beast
Trample
6 / 4
{4}{G}{G}
Beast in Show
Creature - Beast
Trample
6 / 4
{4}{G}{G}
Beast in Show
Creature - Beast
Trample
6 / 4
{4}{G}{G}
Beast in Show
Creature - Beast
Trample
6 / 4
--
Bee-Bee Gun
Artifact - Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
--
Boomflinger
Artifact - Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
--
Boomflinger
Artifact - Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
--
Boomflinger
Artifact - Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
--
Boomflinger
Artifact - Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
{4}
Border Guardian
Artifact Creature - Knight
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
1 / 1
{4}
Border Guardian
Artifact Creature - Knight
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
1 / 1
--
Buzz Buggy
Artifact - Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
--
Buzz Buggy
Artifact - Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
--
Buzz Buggy
Artifact - Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
--
Buzz Buggy
Artifact - Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
{4}
Buzzing Whack-a-Doodle
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack -- {T}: Target player loses 2 life.

• Doodle -- {T}: You gain 3 life.

• Buzz -- {2}, {T}: Draw a card.
{4}
Buzzing Whack-a-Doodle
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack -- {T}: Target player loses 2 life.

• Doodle -- {T}: You gain 3 life.

• Buzz -- {2}, {T}: Draw a card.
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{4}{W}
Chivalrous Chevalier
Artifact Creature - Cyborg Knight
Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3 / 3
{4}{W}
Chivalrous Chevalier
Artifact Creature - Cyborg Knight
Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3 / 3
{4}{W}
Chivalrous Chevalier
Artifact Creature - Cyborg Knight
Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3 / 3
{4}{W}
Chivalrous Chevalier
Artifact Creature - Cyborg Knight
Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3 / 3
{4}
Clock of DOOOOOOOOOOOOM!
Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
{4}
Clock of DOOOOOOOOOOOOM!
Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
{3}{U}{U}
Clocknapper
Creature - Human Spy
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2 / 2
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{4}
Contraption Cannon
Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
{4}
Contraption Cannon
Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
{2}
Curious Killbot
Artifact Creature - Killbot
2 / 1
{2}
Curious Killbot
Artifact Creature - Killbot
2 / 1
{2}
Curious Killbot
Artifact Creature - Killbot
2 / 1
{2}
Curious Killbot
Artifact Creature - Killbot
2 / 1
--
Deadly Poison Sampler
Artifact - Contraption
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
{2}{U}
Defective Detective
Creature - Human Spy
Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2 / 1
{2}{U}
Defective Detective
Creature - Human Spy
Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2 / 1
{2}{U}
Defective Detective
Creature - Human Spy
Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2 / 1
{2}{U}
Defective Detective
Creature - Human Spy
Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2 / 1
--
Dictation Quillograph
Artifact - Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
--
Dictation Quillograph
Artifact - Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
--
Dictation Quillograph
Artifact - Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
--
Dictation Quillograph
Artifact - Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
--
Dispatch Dispensary
Artifact - Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
--
Dispatch Dispensary
Artifact - Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
--
Division Table
Artifact - Contraption
Whenever you crank Division Table, target player loses 2 life.
--
Division Table
Artifact - Contraption
Whenever you crank Division Table, target player loses 2 life.
--
Division Table
Artifact - Contraption
Whenever you crank Division Table, target player loses 2 life.
--
Division Table
Artifact - Contraption
Whenever you crank Division Table, target player loses 2 life.
{4}{W}{W}
Do-It-Yourself Seraph
Artifact Creature - Cyborg Angel
Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
4 / 4
--
Dogsnail Engine
Artifact - Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
--
Dogsnail Engine
Artifact - Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
{2}{G}{W}
Dr. Julius Jumblemorph
Legendary Creature
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
4 / 4
{2}{G}
Druid of the Sacred Beaker
Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
2 / 2
{2}{G}
Druid of the Sacred Beaker
Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
2 / 2
--
Dual Doomsuits
Artifact - Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
--
Duplication Device
Artifact - Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
{4}{G}{G}
Earl of Squirrel
Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.
4 / 4
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{5}
Everythingamajig
Artifact
Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add {C}{C}.

{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
{5}
Everythingamajig
Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.

{8}, {T}: You gain 10 life.

{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
--
Faerie Aerie
Artifact - Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
{3}{G}
First Pick
Instant
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{3}{G}
First Pick
Instant
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{4}{R}
Garbage Elemental
Creature - Elemental
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)

Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
2 / 4
{4}{R}
Garbage Elemental
Creature - Elemental Rigger
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3 / 1
{4}{R}
Garbage Elemental
Creature - Elemental
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
3 / 2
{4}{R}
Garbage Elemental
Creature - Elemental
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
3 / 3
{4}{R}
Garbage Elemental
Creature - Elemental
Last strike (This creature deals combat damage after creatures without last strike.)

Battalion -- Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
6 / 5
--
Genetic Recombinator
Artifact - Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
--
Genetic Recombinator
Artifact - Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
--
Gift Horse
Artifact - Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
{W}
Gimme Five
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
{W}
Gimme Five
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
--
Gnomeball Machine
Artifact - Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
--
Gnomeball Machine
Artifact - Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
{2}{R}
Goblin Haberdasher
Creature - Goblin Hatificer
Menace (This creature can't be blocked except by two or more creatures.)

Other creatures you control wearing hats in their art have menace.
2 / 2
{2}{R}
Goblin Haberdasher
Creature - Goblin Hatificer
Menace (This creature can't be blocked except by two or more creatures.)

Other creatures you control wearing hats in their art have menace.
2 / 2
--
Goblin Slingshot
Artifact - Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
{4}{U}{U}
Graveyard Busybody
Creature - Human Spy
All graveyards are also your graveyards.

Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
* / *
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{3}{B}{R}
Grusilda, Monster Masher
Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.

{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4 / 4
--
Guest List
Artifact - Contraption
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
--
Half-Kitten, Half-
Creature - Cat
Whenever you're dealt damage,

Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +2
--
Half-Kitten, Half-
Creature - Cat
Whenever you're dealt damage,

Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +2
--
Half-Orc, Half-
Creature - Orc Warrior
Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +1
--
Half-Orc, Half-
Creature - Orc Warrior
Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +1
--
Half-Shark, Half-
Creature - Shark
At the beginning of your upkeep,

Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +3
--
Half-Shark, Half-
Creature - Shark
At the beginning of your upkeep,

Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +3
--
Half-Squirrel, Half-
Creature - Squirrel
Whenever a nontoken creature enters the battlefield,

Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1 / -0
--
Half-Squirrel, Half-
Creature - Squirrel
Whenever a nontoken creature enters the battlefield,

Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1 / -0
{3}{R}
Hammer Jammer
Creature - Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0 / 0
{3}{R}
Hammer Jammer
Creature - Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0 / 0
{3}
Handy Dandy Clone Machine
Artifact
{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
--
Hard Hat Area
Artifact - Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
--
Head Banger
Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
--
Head Banger
Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
--
Head Banger
Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
--
Head Banger
Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
{2}{B}
Hoisted Hireling
Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
2 / 1
{2}{B}
Hoisted Hireling
Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
2 / 1
{2}{B}
Hoisted Hireling
Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
2 / 1
{2}{B}
Hoisted Hireling
Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
2 / 1
--
Humming-
Creature - Bird
Flying

Whenever you attack with two or more creatures,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +3
--
Humming-
Creature - Bird
Flying

Whenever you attack with two or more creatures,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +3
--
Humming-
Creature - Bird
Flying

Whenever you attack with two or more creatures,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +3
--
Humming-
Creature - Bird
Flying

Whenever you attack with two or more creatures,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +3
{X}{X}{G}{G}
Hydradoodle
Creature - Hydra Dog
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample
0 / 0
--
Hypnotic Swirly Disc
Artifact - Contraption
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
{4}{R}{R}{R}
Infinity Elemental
Creature - Elemental
(This creature has INFINITE POWER.)
∞ / 5
--
Inflation Station
Artifact - Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
--
Inflation Station
Artifact - Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
--
Inflation Station
Artifact - Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
--
Inflation Station
Artifact - Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
--
Insufferable Syphon
Artifact - Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
--
Insufferable Syphon
Artifact - Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
{5}{R}
It That Gets Left Hanging
Creature - Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
5 / 4
{5}{R}
It That Gets Left Hanging
Creature - Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
5 / 4
{5}{R}
It That Gets Left Hanging
Creature - Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
5 / 4
{5}{R}
It That Gets Left Hanging
Creature - Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
5 / 4
{1}{W}
Jackknight
Artifact Creature - Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
1 / 1
--
Jamming Device
Artifact - Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
--
Jamming Device
Artifact - Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
{3}{G}
Joyride Rigger
Creature - Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{3}{G}
Joyride Rigger
Creature - Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{3}{G}
Joyride Rigger
Creature - Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{3}{G}
Joyride Rigger
Creature - Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{1}{R}
Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
{1}{R}
Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
{1}{R}
Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
{1}{R}
Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
{1}{U}
Kindly Cognician
Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
1 / 3
{1}{U}
Kindly Cognician
Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
1 / 3
{5}
Kindslaver
Legendary Artifact
{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
{W}{W}
Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
2 / 2
{W}{W}
Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
2 / 2
{W}{W}
Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
2 / 2
{W}{W}
Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
2 / 2
{W}{W}
Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
2 / 2
{2}{W}
Knight of the Widget
Artifact Creature - Cyborg Knight
Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
* / *
{2}{W}
Knight of the Widget
Artifact Creature - Cyborg Knight
Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
* / *
{2}
Krark's Other Thumb
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
{2}
Krark's Other Thumb
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
--
Lackey Recycler
Artifact - Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
--
Lackey Recycler
Artifact - Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
--
Lackey Recycler
Artifact - Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
--
Lackey Recycler
Artifact - Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
{2}
Lobe Lobber
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."

Equip {2}
{2}
Lobe Lobber
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."

Equip {2}
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
--
Mandatory Friendship Shackles
Artifact - Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
--
Mandatory Friendship Shackles
Artifact - Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
--
Mandatory Friendship Shackles
Artifact - Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
--
Mandatory Friendship Shackles
Artifact - Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
{5}{B/R}
Mary O'Kill
Legendary Creature - Human Villain
{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
5 / 5
{2}{B}
Masterful Ninja
Creature - Troll Ninja
Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1 / 1
{7}
Modular Monstrosity
Artifact Creature - Construct
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
3 / 3
--
Monkey-
Creature - Monkey
Whenever a nontoken creature you control dies,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
--
Monkey-
Creature - Monkey
Whenever a nontoken creature you control dies,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
{U}
More or Less
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
{U}
More or Less
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
--
Multi-Headed
Creature - Hydra
At the beginning of each end step, if you rolled a die this turn,

Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4 / +4
--
Multi-Headed
Creature - Hydra
At the beginning of each end step, if you rolled a die this turn,

Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4 / +4
--
Multi-Headed
Creature - Hydra
At the beginning of each end step, if you rolled a die this turn,

Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4 / +4
--
Multi-Headed
Creature - Hydra
At the beginning of each end step, if you rolled a die this turn,

Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4 / +4
--
Neural Network
Artifact - Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
--
Neural Network
Artifact - Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
--
Ninja
Creature - Ninja
You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as--oh, never mind.)
+1 / +0
--
Ninja
Creature - Ninja
You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as--oh, never mind.)
+1 / +0
{1}{U}
Novellamental
Creature - Elemental
Flying

Novellamental can block only creatures with flying.
2 / 1
{1}{U}
Novellamental
Creature - Elemental
Flying

Novellamental can block only creatures with flying.
2 / 1
{1}{U}
Novellamental
Creature - Elemental
Flying

Novellamental can block only creatures with flying.
2 / 1
{1}{U}
Novellamental
Creature - Elemental
Flying

Novellamental can block only creatures with flying.
2 / 1
--
Oaken Power Suit
Artifact - Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
{X}{R}{G}
Ol' Buzzbark
Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3 / 3
{1}{W}
Old Guard
Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
2 / 1
{1}{W}
Old Guard
Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
2 / 1
{1}{W}
Old Guard
Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
2 / 1
{1}{W}
Old Guard
Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
2 / 1
{3}{B}{B}
Old-Fashioned Vampire
Creature - Vampyre
Flying

Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
3 / 3
{3}{B}{B}
Old-Fashioned Vampire
Creature - Vampyre
Flying

Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
3 / 3
--
Optical Optimizer
Artifact - Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."
--
Optical Optimizer
Artifact - Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{4}{R}
Party Crasher
Creature - Goblin Berserker
Haste

You can attack with Party Crasher once each combat during each opponent's turn.
3 / 3
{4}{R}
Party Crasher
Creature - Goblin Berserker
Haste

You can attack with Party Crasher once each combat during each opponent's turn.
3 / 3
--
Pet Project
Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
{1}{U}{B}
Phoebe, Head of S.N.E.A.K.
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
2 / 3
{1}
Proper Laboratory Attire
Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)

Equip {2}
{1}
Proper Laboratory Attire
Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)

Equip {2}
--
Quick-Stick Lick Trick
Artifact - Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
--
Quick-Stick Lick Trick
Artifact - Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
--
Quick-Stick Lick Trick
Artifact - Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
--
Quick-Stick Lick Trick
Artifact - Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
--
Rapid Prototyper
Artifact - Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
--
Record Store
Artifact - Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
--
Refibrillator
Artifact - Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
--
Rhino-
Creature - Rhino
Whenever this creature blocks,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +4
--
Rhino-
Creature - Rhino
Whenever this creature blocks,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +4
{2}{W}
Riveting Rigger
Artifact Creature - Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 2
{2}{W}
Riveting Rigger
Artifact Creature - Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 2
{2}{W}
Riveting Rigger
Artifact Creature - Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 2
{2}{W}
Riveting Rigger
Artifact Creature - Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 2
--
Robo-
Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +1
--
Robo-
Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +1
{3}{W}{W}
Rules Lawyer
Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1 / 1
{1}{U}
S.N.E.A.K. Dispatcher
Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
2 / 1
{1}{U}
S.N.E.A.K. Dispatcher
Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
2 / 1
{2}{W}
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
{2}{W}
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
{2}{W}
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
{2}{W}
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
--
Sap Sucker
Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
--
Sap Sucker
Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
--
Sap Sucker
Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
--
Sap Sucker
Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Serpentine
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +3
{1}{G}{G}
Shellephant
Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.
? / ?
{1}{G}{G}
Shellephant
Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.
? / ?
{4}{B}{B}
Skull Saucer
Creature - Zombie Head
Flying

When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
4 / 1
{4}{B}{B}
Skull Saucer
Creature - Zombie Head
Flying

When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
4 / 1
{5}{G}{G}
Slaying Mantis
Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6 / 6
{5}{G}{G}
Slaying Mantis
Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6 / 6
{2}{B}
Sly Spy
Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
2 / 2
{2}{B}
Sly Spy
Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
2 / 2
{2}{B}
Sly Spy
Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
2 / 2
{2}{B}
Sly Spy
Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
2 / 2
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{2}{U}{U}
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{U}{U}
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{U}{U}
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{U}{U}
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{B/P}{B/P}
Spike, Tournament Grinder
Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)

{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
1 / 1
{4}
Split Screen
Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.

Play with your libraries' top cards revealed.

When Split Screen leaves the battlefield, shuffle your libraries together.
{2}{U}{U}
Spy Eye
Creature - Eye Spy
Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
1 / 3
{2}{U}{U}
Spy Eye
Creature - Eye Spy
Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
1 / 3
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{3}
Staff of the Letter Magus
Artifact
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.

Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
{3}
Staff of the Letter Magus
Artifact
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.

Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
{3}
Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.
{3}
Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
--
Steam-Powered
Artifact Creature - Construct
{5}:

Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0 / +4
--
Steam-Powered
Artifact Creature - Construct
{5}:

Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0 / +4
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{2}{G}
Steamflogger Service Rep
Creature - Goblin Rigger
Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{G}
Steamflogger Service Rep
Creature - Goblin Rigger
Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{1}{R}
Steamflogger Temp
Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 1
{1}{R}
Steamflogger Temp
Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 1
{3}{R}{R}
Steamflogger of the Month
Creature - Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{4}{R}{R}
Steamfloggery
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{4}{R}{R}
Steamfloggery
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{2}
Steel Squirrel
Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

{6}: Roll a six-sided die.
1 / 1
{2}
Steel Squirrel
Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

{6}: Roll a six-sided die.
1 / 1
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
--
Sundering Fork
Artifact - Contraption
Whenever you crank Sundering Fork, destroy target artifact.
--
Sundering Fork
Artifact - Contraption
Whenever you crank Sundering Fork, destroy target artifact.
{2}{R}
Super-Duper Death Ray
Instant
Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.
{2}{R}
Super-Duper Death Ray
Instant
Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.
{4}{U}
Suspicious Nanny
Creature - Human Spy Rigger
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
3 / 4
{4}{U}
Suspicious Nanny
Creature - Human Spy Rigger
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
3 / 4
{3}
Sword of Dungeons & Dragons
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}
{1}{R}
Target Minotaur
Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{1}{R}
Target Minotaur
Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{1}{R}
Target Minotaur
Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{1}{R}
Target Minotaur
Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
--
Targeting Rocket
Artifact - Contraption
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
--
Targeting Rocket
Artifact - Contraption
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
{1}{W}
Teacher's Pet
Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
2 / 1
{1}{W}
Teacher's Pet
Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
2 / 1
{4}{R}{R}
The Big Idea
Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4 / 4
{W}{U}
The Grand Calcutron
Legendary Artifact
The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
{3}{R}{R}
Three-Headed Goblin
Creature - Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
3 / 3
--
Thud-for-Duds
Artifact - Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
--
Thud-for-Duds
Artifact - Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
{4}{U}
Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
{4}{U}
Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
{4}{U}
Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
{4}{U}
Time Out
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
--
Top-Secret Tunnel
Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
--
Top-Secret Tunnel
Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
--
Top-Secret Tunnel
Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
--
Top-Secret Tunnel
Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
--
Tread Mill
Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
--
Tread Mill
Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
--
Tread Mill
Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
--
Tread Mill
Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
--
Turbo-Thwacking Auto-Hammer
Artifact - Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
--
Turbo-Thwacking Auto-Hammer
Artifact - Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
--
Twiddlestick Charger
Artifact - Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
--
Twiddlestick Charger
Artifact - Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
--
Twiddlestick Charger
Artifact - Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
--
Twiddlestick Charger
Artifact - Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
{W}{U}{B}{R}{G}
Urza, Academy Headmaster
Legendary Planeswalker - Urza
+1: Head to AskUrza.com and click +1.

-1: Head to AskUrza.com and click -1.

-6: Head to AskUrza.com and click -6.
L: 4
{1}{U}{U}{U}
Very Cryptic Command
Instant
Choose two --

• Scry 3.

• Create a 2/2 black Rogue creature token with menace.

• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

• Return all artifacts target player controls to their owner's hand.
{1}{U}{U}{U}
Very Cryptic Command
Instant
Choose two --

• Return target permanent to its controller's hand.

• Draw two cards, then discard a card.

• Change the target of target spell with a single target.

• Turn over target nontoken creature.
{1}{U}
Wall of Fortune
Artifact Creature - Wall
Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0 / 4
{1}{U}
Wall of Fortune
Artifact Creature - Wall
Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0 / 4
{1}{U}
Wall of Fortune
Artifact Creature - Wall
Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0 / 4
{1}{U}
Wall of Fortune
Artifact Creature - Wall
Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0 / 4
--
Watermarket
Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
--
Widget Contraption
Artifact - Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
--
Widget Contraption
Artifact - Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{U}{B}
X
Legendary Creature - Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

{U}{B}, {T}: Put X into target opponent's hand.

{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2 / 2
--
Zombified
Creature - Zombie
{4}{B}: Combine Zombified from your graveyard with target host.

{2}{B}, Exile a creature card from your graveyard:

Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
--
Zombified
Creature - Zombie
{4}{B}: Combine Zombified from your graveyard with target host.

{2}{B}, Exile a creature card from your graveyard:

Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
{2}{B}{B}
capital offense
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
{2}{B}{B}
capital offense
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
{2}{B}{B}
capital offense
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
{2}{B}{B}
capital offense
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)