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Discard deck that utilizes Anje and madness cards to create a high velocity rumage engine, finding combo pieces very quickly. The Worldgorger Dragon (George) combo is the most potent win-con in the deck, and Anje contributes card velocity to find pieces, a way to rummage for Comet Storm at instant speed, and a way to crack doomsday piles. Necropotence is included because it doesn't affect madness cards going to the yard and we have Necromancy to go off at instant speed in our cleanup step. Often you can necro for 39, discard to hand size putting many untap triggers on the stack, and using those to continue digging till we hit George and Necromancy. Alternately, Necro can enable big discards in the cleanup step for either damage from Glint-Horn Buccaneer or value from bone miser. With a big Necro powered discard step and a few madness untaps, Glint-Horn will kill the whole table while Miser will draw through most of your deck, make a ton of zombies, and bank a ton of mana which you can funnel into a fireball effect.
Main doomsday line is: PR - 1 madness cards in hand, minimum 1B available after doomsday
Worldgorger Dragon > Animate Dead > Outlet > x > y
Additional Madness cards in hand and mana allow x and y to interaction to protect the combo, or necromancy for instant speed graveyard hate avoidance.
Because George combo is very fragile, the backup plan for the deck is to out value people with discard payoffs like Bone Miser/Glint-Horn. Plan C is re-animator targets like Vilis, Broker of Blood, and Embodiment of Agonies.
Ramp choices have been made with the goal of enabling a turn two Anje, so the diamonds and other 2 CMC rocks have been forgone in favour of anything that allows turn 2 Anje (limited by budget for things like Crypt).
We are playing fewer madness cards than most similar lists, but I have found this to be about the right number for my meta, which is very grindy and control heavy. We lose about 1 turn on average in gold fishing compared to lists like Artichokers "Anje Filter" but we allow more slots for grindy draw like Arguels Blood Fast to keep us in longer games and efficient beaters like Embodiment of Agonies, which I have found to be a nice extra axis of attack.
It is worth noting that the listing here has been modified to use the madness costs instead of hard cast costs for madness cards when calculating avg CMC. We will never hard cast madness cards anyway, and often won't cast them at all, just cycling them for 0 and untapping Anje to do it some more. In the same vein, if all madness cards are treated strictly as 0 cost cyclers then the CMC comes down well below 1.5, so we are quite comfortable on only 27 lands.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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