Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.
Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.
Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.
Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
1
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
1
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
1
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
1
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 /
3
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 /
3
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 /
3
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 /
3
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 /
1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 /
1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 /
1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 /
1
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 /
3
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 /
3
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 /
3
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}{W}{B}
Ponyback Brigade
Creature - Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 /
2
{3}{R}{W}{B}
Ponyback Brigade
Creature - Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 /
2
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.