deckstats.net

Self-mill / Mill (U/W) Naru-Meha/Drowned Secrets (Standard)

Para guardar tu mazo, introduce tu nombre y tu contraseña.

    Este mazo no tiene Me Gusta aun.

    Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:

    For MTG Arena:

    Para Magic Online (MTGO):

    Para otros:

    Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!

    (-> Tus preferencias)

    Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.

    Seleccione las columnas que desea ver:

    Alternative Mana (2)

    Key Combo Pieces (9)

    3
    Drowned Secrets
    Use for self-mill until you get the other combo pieces. Nice if you have Crucible of Worlds or Teshar in hand/play.
    3
    Release to the Wind
    This is needed for the infinite combo with Naru Meha. Can also be used as semi-removal of planeswalkers or creatures with counters or to save a Naru Meha already on the board..

    Creatures (16)

    1
    Daring Archaeologist
    2nd kill condition with infinite counters. Can also fetch Crucible of Worlds or Diamond Mare.
    4
    Diamond Mare
    Name blue. Gain life while waiting for combo pieces. Can gain infinite life with combo.
    1
    Teshar, Ancestor's Apostle
    Payback for self-mill.

    Descripción

    This U/W deck uses Drowned Secrets (1U) from GRN for self-mill while building into an ultimate kill with a one turn wipe of the opponents library. Alternative win conditions are infinite counters on Daring Archaelogist or bringing back a library full of creatures with Teshar, Ancestor's Apostle.

    The deck needs to get to a situation where you are able to cast Release to the Wind (2U) and Naru-Meha (2UU), not necessarily, but ordinarily on the same turn.

    The general sequence with Naru Meha is that you first cast Release to the Wind (targeting any nonland permanent on the board). As Naru Meha has flash, you cast Naru Meha targeting the Release to the Wind on the stack. This copies the spell and you choose Naru Meha as the target, which exiles Naru Meha. You may now cast Naru Meha for free and at instant speed due to flash, copying Release to the Wind and repeating the cycle as many times as you'd wish.

    With Diamond Mare included I think it's pretty resilient to any damage deck.

    An optimal start would be:
    1. Any land
    2. Island + Diamond Mare
    3. Island + Naban + Mox Amber + Drowned Secrets
    4. Any land
    Opponents turn. Hornswoggle or Spell Pierce giving one treasure (or cast Naru Meha and then 2x RttWs next turn)
    5. Any land + Release to the Wind + Naru Meha

    Opponent is out of cards and you have infinite life.

    The tricky matches would most likely be to a Teferi/Nexus of Faith deck, but in these situations we could just mill the opponent and sideboard the Sorcerous Spyglasses.

    Are there too many win more cards in here? Would a mono-blue version with Diamond Mares work better?

    Etiquetas

     
    Precio del banquillo: 37.58 € | $ 43.30

    Cartas Posibles

    ¡Este mazo parece ser legal para Standard!

    Turno: Your life: Opponent's life: Poison counters:
    Mano (0)
    Library (0)
    Graveyard (0)
    Exile (0)
    Board (0)

    Nombre

    Tipo

    Notes

    Power

    Toughness

    card

    Tipo

    Notes

    Power

    Toughness

     

    Counters

    Move this card to:

    Actions

    2-sided (coin flip)
    6-sided (d6)
    20-sided (d20)
    Sides:

    Auto-draw

    Auto-untap

    Double-click to open card details.

    Move selected to:

    Probabilidad combinada
    Cantidad min:
    Carta:
    Calculo personalizado
    ¿Si juego una carta veces en mi mazo de 60 cartas, cuan probable es robarla veces?
      Nombre Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

    Probabilidades adicionales

    Integrar en foros o sitios web
    Para foros y blogs, por favor selecciona una de las opciones de BB-Code. Para paginas web y foros que soportan HTML (por ejemplo los foros de Wizards Community) puedes usar las opciones HTML!
    Enlazar a este mazo
    o:
    No hay comentarios sobre este mazo.
    Los nombres de cartas en ingles van a ser vinculados automáticamente.
    Además, puedes usar BBCode aquí (como [b][/b], [url=...][/url] y mas).

    loading

    Por favor, espera, cargando...

    An error with your login session occured:

    unknown

    You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.

    If the problem persists, please contact us.