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Self-mill / Mill (U/W) Naru-Meha/Drowned Secrets (Standard)

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This U/W deck uses Drowned Secrets (1U) from GRN for self-mill while building into an ultimate kill with a one turn wipe of the opponents library. Alternative win conditions are infinite counters on Daring Archaelogist or bringing back a library full of creatures with Teshar, Ancestor's Apostle.

The deck needs to get to a situation where you are able to cast Release to the Wind (2U) and Naru-Meha (2UU), not necessarily, but ordinarily on the same turn.

The general sequence with Naru Meha is that you first cast Release to the Wind (targeting any nonland permanent on the board). As Naru Meha has flash, you cast Naru Meha targeting the Release to the Wind on the stack. This copies the spell and you choose Naru Meha as the target, which exiles Naru Meha. You may now cast Naru Meha for free and at instant speed due to flash, copying Release to the Wind and repeating the cycle as many times as you'd wish.

With Diamond Mare included I think it's pretty resilient to any damage deck.

An optimal start would be:

  1. Any land
  2. Island + Diamond Mare
  3. Island + Naban + Mox Amber + Drowned Secrets
  4. Any land
    Opponents turn. Hornswoggle or Spell Pierce giving one treasure (or cast Naru Meha and then 2x RttWs next turn)
  5. Any land + Release to the Wind + Naru Meha

Opponent is out of cards and you have infinite life.

The tricky matches would most likely be to a Teferi/Nexus of Faith deck, but in these situations we could just mill the opponent and sideboard the Sorcerous Spyglasses.

Are there too many win more cards in here? Would a mono-blue version with Diamond Mares work better?

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This deck appears to have been legal in Standard (Season Oct 2018 — Oct 2019).

Turno: Your life: Opponent's life: Poison counters:
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