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Select Main Deck Cards

{3}{B}
Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{5}{W}{W}
Ancestor's Chosen
Creature - Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
4 / 4
{5}{G}{G}
Arashin War Beast
Creature - Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
6 / 6
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{3}{U}{U}
Baral's Expertise
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
{5}{U}
Bastion Inventor
Creature - Vedalken Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4 / 4
{1}{W}
Beacon of Destiny
Creature - Human Cleric
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
1 / 3
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{B}
Bog Witch
Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
1 / 1
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{4}{B}{B}
Caustic Tar
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target player loses 3 life."
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{G}
Centaur's Herald
Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
0 / 1
{1}{W}{U}
Chromatic Armor
Enchantment - Aura
Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{W}
Consecrate Land
Enchantment - Aura
Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{1}{G}
Cylian Sunsinger
Creature - Elf Shaman
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
2 / 2
{4}{B}{G}
Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
{G}{W}{U}
Derevi, Empyrial Tactician
Legendary Creature - Bird Wizard
Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2 / 3
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{U}{B}
Duskmantle Seer
Creature - Vampire Wizard
Flying

At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4 / 4
{4}{B}{B}
Enslave
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
{3}{G}{G}{G}
Essence of the Wild
Creature - Avatar
Creatures you control enter the battlefield as a copy of Essence of the Wild.
6 / 6
{3}{U}
Extravagant Spirit
Creature - Spirit
Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
4 / 4
{3}{B}{B}
Final Punishment
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{1}{R}{G}
Godtracker of Jund
Creature - Elf Shaman
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
2 / 2
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{2}{R}
Granite Grip
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{4}{B}{B}
Guul Draz Overseer
Creature - Vampire
Flying

Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
3 / 4
{2}{R}
Hazoret's Favor
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{W}{W}
Illumination
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
{2}{R}
Incandescent Soulstoke
Creature - Elemental Shaman
Other Elemental creatures you control get +1/+1.

{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2 / 2
{3}{B}
Instill Infection
Instant
Put a -1/-1 counter on target creature.

Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{G}{U}
Kaseto, Orochi Archmage
Legendary Creature - Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
2 / 2
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{W}
Kor Duelist
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1 / 1
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{1}{W}
Magus of the Balance
Creature - Human Wizard
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2 / 2
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{3}{W}
Marble Titan
Creature - Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3 / 3
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{W}{U}{B}{R}{G}
Niv-Mizzet Reborn
Legendary Creature - Dragon Avatar
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6 / 6
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Restoration Angel
Creature - Angel
Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
{2}{G}{ // }{G}
Rosethorn Acolyte // Seasonal Ritual
Creature - Elf Druid // Sorcery - Adventure
{T}: Add one mana of any color.



Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{B}
Rotting Giant
Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
3 / 3
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{2}{R}
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{2}{B}{G}
Savra, Queen of the Golgari
Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.

Whenever you sacrifice a green creature, you may gain 2 life.
2 / 2
{5}{B}{B}{B}
Scion of Darkness
Creature - Avatar
Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling {3} ({3}, Discard this card: Draw a card.)
6 / 6
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{B}{R}{G}
Sek'Kuar, Deathkeeper
Legendary Creature - Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
4 / 3
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{1}{U}
Soar
Enchantment - Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.
{6}{U}
Spellweaver Duo
Creature - Human Wizard
Assist (Another player can pay up to {6} of this spell's cost.)

When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
4 / 4
{1}{U}
Straw Soldiers
Creature - Scarecrow Soldier
1 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.
{4}{R}{G}
The Lady of the Mountain
Legendary Creature - Giant
5 / 5
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{4}
Viseling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
2 / 2
{2}{W}{W}
Visionary Augmenter
Creature - Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
2 / 1
{2}{W}{W}
War Oracle
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3 / 3
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{2}{W}
Zealous Inquisitor
Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
2 / 2