Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}{G}
Beast Attack
Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}{G}
Beast Attack
Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}{G}
Beast Attack
Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 /
1
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 /
8
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 /
8
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 /
8
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 /
8
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
8 /
8
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
8 /
8
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
8 /
8
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
8 /
8
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}{G}
Mul Daya Channelers
Creature - Elf Druid Shaman
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2 /
2
{1}{G}{G}
Mul Daya Channelers
Creature - Elf Druid Shaman
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2 /
2
{1}{G}{G}
Mul Daya Channelers
Creature - Elf Druid Shaman
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2 /
2
{1}{G}{G}
Mul Daya Channelers
Creature - Elf Druid Shaman
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2 /
2
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 /
3
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 /
3
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 /
3
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.