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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
My deckbuilding style hasn’t always blended well with my writing commitments. I don’t have the luxury of being able to commit weeks or months to an idea, and some weeks I have had to compress my research into a very tiny window of time and get to writing frantically soon after. Even in the face of that adversity, my original build has managed to keep just under a third of the nonland cards through all the alterations. That is an achievement, because Mairsil is a complicated general to build around. He asks you to look into a very strange vein of Magic’s history to find the answers to a very open-ended question: what activated abilities will you mix together?
I was correct in assuming that you’d want to be filling your hand and graveyard with targets for Mairsil’s enters-the-battlefield ability. Arcanis the Omnipotent and The Locust God have proven to be the best methods to achieving that. I was right that some untapping was going to be critical to maximizing what I wanted to do, especially Pemmin’s Aura and Freed from the Real, but Aura of Dominion and Pili-Pala displayed holes in the deck. The combination of Trespassing Souleater and Pestilent Souleater made for easy victories once I had all my pieces in place, and the discovery of Blighted Bat made games easier to lock up at a moment’s notice.
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Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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