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My deckbuilding style hasn’t always blended well with my writing commitments. I don’t have the luxury of being able to commit weeks or months to an idea, and some weeks I have had to compress my research into a very tiny window of time and get to writing frantically soon after. Even in the face of that adversity, my original build has managed to keep just under a third of the nonland cards through all the alterations. That is an achievement, because Mairsil is a complicated general to build around. He asks you to look into a very strange vein of Magic’s history to find the answers to a very open-ended question: what activated abilities will you mix together?

I was correct in assuming that you’d want to be filling your hand and graveyard with targets for Mairsil’s enters-the-battlefield ability. Arcanis the Omnipotent and The Locust God have proven to be the best methods to achieving that. I was right that some untapping was going to be critical to maximizing what I wanted to do, especially Pemmin’s Aura and Freed from the Real, but Aura of Dominion and Pili-Pala displayed holes in the deck. The combination of Trespassing Souleater and Pestilent Souleater made for easy victories once I had all my pieces in place, and the discovery of Blighted Bat made games easier to lock up at a moment’s notice.

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This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

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