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Select Main Deck Cards

{3}{B}
Abattoir Ghoul
Creature - Zombie
First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3 / 2
{3}{B}
Accursed Horde
Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 / 3
{3}{B}
Agent of Erebos
Enchantment Creature - Zombie
Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
2 / 2
{2}{B}
Ammit Eternal
Creature - Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5 / 5
{4}{B}{B}
Aphetto Vulture
Creature - Zombie Bird
Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3 / 2
{2}{B}
Archghoul of Thraben
Creature - Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3 / 2
{3}{B}
Ashen Ghoul
Creature - Zombie
Haste

{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3 / 1
{2}{B}{B}
Balthor the Defiled
Legendary Creature - Zombie Dwarf
Minion creatures get +1/+1.

{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
2 / 2
{2}{B}{B}
Bladewing's Thrall
Creature - Zombie
Bladewing's Thrall has flying as long as you control a Dragon.

When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
3 / 3
{1}{B}{B}
Bone Dancer
Creature - Zombie
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
2 / 2
{4}{B}
Bone Miser
Creature - Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token.

Whenever you discard a land card, add {B}{B}.

Whenever you discard a noncreature, nonland card, draw a card.
4 / 4
{3}{B}
Carrion Screecher
Creature - Zombie Bird
Flying
3 / 1
{3}{B}{B}
Carrion Wurm
Creature - Zombie Wurm
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
6 / 5
{4}{B}{B}
Cemetery Desecrator
Creature - Zombie
Menace

When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one --

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4 / 4
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{B}
Champion of the Perished
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
1 / 1
{B}
Cryptbreaker
Creature - Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1 / 1
{3}{B}{B}
Custodi Lich
Creature - Zombie Cleric
When Custodi Lich enters the battlefield, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature.
4 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{4}{B}
Diregraf Horde
Creature - Zombie
When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
3 / 4
{3}{B}
Diregraf Scavenger
Creature - Zombie Bear
Deathtouch

When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
2 / 3
{3}{B}{B}
Dread Slaver
Creature - Zombie Horror
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
3 / 5
{4}{B}{B}
Dripping Dead
Creature - Zombie
Dripping Dead can't block.

Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
4 / 1
{2}{B}
Fell Stinger
Creature - Zombie Scorpion
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
3 / 2
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{3}{B}{B}
Gangrenous Goliath
Creature - Zombie Giant
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
4 / 4
{5}{B}
Gempalm Polluter
Creature - Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4 / 3
{B}{B}{B}
Ghastly Remains
Creature - Zombie
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)

At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
0 / 0
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{4}{B}
Gluttonous Zombie
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 3
{3}{B}{B}
God-Eternal Bontu
Legendary Creature - Zombie God
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.

When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 / 6
{1}{B}
Graf Reaver
Creature - Zombie Warrior
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Graf Reaver exploits a creature, destroy target planeswalker.

At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
3 / 3
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{4}{B}{B}
Gravespawn Sovereign
Creature - Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3 / 3
{B}{B}
Graveyard Marshal
Creature - Zombie Soldier
{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
3 / 2
{4}{B}
Grotesque Hybrid
Creature - Zombie
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.

Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
3 / 3
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 / 5
{2}{B}
Headless Rider
Creature - Zombie
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 / 1
{3}{B}{B}{B}
Helldozer
Creature - Zombie Giant
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
6 / 5
{2}{B}
Hobbling Zombie
Creature - Zombie
Deathtouch

When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
2 / 2
{3}{B}
Infectious Horror
Creature - Zombie Horror
Whenever Infectious Horror attacks, each opponent loses 2 life.
2 / 2
{2}{B}{B}
Josu Vess, Lich Knight
Legendary Creature - Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4 / 5
{1}{B}
Khenra Eternal
Creature - Zombie Jackal Warrior
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
2 / 2
{1}{B}{B}
Lifebane Zombie
Creature - Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3 / 1
{2}{B}{B}
Liliana's Reaver
Creature - Zombie
Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
4 / 3
{6}{B}
Lotleth Giant
Creature - Zombie Giant
Undergrowth -- When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
6 / 5
{3}{B}
Lurching Rotbeast
Creature - Zombie Beast
Cycling {B} ({B}, Discard this card: Draw a card.)
4 / 2
{5}{B}
Maalfeld Twins
Creature - Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
4 / 4
{2}{B}
Marauding Boneslasher
Creature - Zombie Minotaur
Marauding Boneslasher can't block unless you control another Zombie.
3 / 3
{4}{B}{B}
Marsh Hulk
Creature - Zombie Ogre
Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
4 / 6
{2}{B}
Merciless Eternal
Creature - Zombie Cleric
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

{2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn.
2 / 2
{2}{B}
Midnight Reaper
Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
3 / 2
{1}{B}
Mindleech Ghoul
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
2 / 2
{2}{B}
Moaning Wall
Creature - Zombie Wall
Defender

Cycling {2} ({2}, Discard this card: Draw a card.)
0 / 5
{4}{B}
Morkrut Behemoth
Creature - Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.

Menace (This creature can't be blocked except by two or more creatures.)
7 / 6
{4}{B}{B}
Nefashu
Creature - Zombie Mutant
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
5 / 3
{4}{B}{B}
Noosegraf Mob
Creature - Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0 / 0
{2}{B}{B}
Order of Yawgmoth
Creature - Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2 / 2
{B}{B}{B}
Phylactery Lich
Creature - Zombie
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
5 / 5
{1}{B}{B}
Phyrexian Crusader
Creature - Phyrexian Zombie Knight
First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 / 2
{3}{B}{B}
Phyrexian Delver
Creature - Phyrexian Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
3 / 2
{3}{B}
Phyrexian Scuta
Creature - Phyrexian Zombie
Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)

If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
3 / 3
{2}{B}
Plague Belcher
Creature - Zombie Beast
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.
5 / 4
{1}{B}
Plaguebearer
Creature - Zombie
{X}{X}{B}: Destroy target nonblack creature with mana value X.
1 / 1
{4}{B}{B}
Pontiff of Blight
Creature - Zombie Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
2 / 7
{4}{B}{B}
Putrid Raptor
Creature - Zombie Dinosaur Beast
Morph--Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{4}{B}
Raving Dead
Creature - Zombie
Deathtouch

At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.

Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
2 / 6
{2}{B}{B}
Risen Executioner
Creature - Zombie Warrior
Risen Executioner can't block.

Other Zombie creatures you control get +1/+1.

You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.
4 / 3
{5}{B}{B}
Rot Hulk
Creature - Zombie
Menace

When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
5 / 5
{3}{B}{B}
Rot-Tide Gargantua
Creature - Zombie Kraken
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.
5 / 4
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 / 2
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{1}{B}{B}
Sanguine Guard
Creature - Phyrexian Zombie Knight
First strike

{1}{B}: Regenerate Sanguine Guard.
2 / 2
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 / 1
{1}{B}
Siege Zombie
Creature - Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
2 / 2
{2}{B}{B}
Skinrender
Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
3 / 3
{B}{B}
Stromgald Crusader
Creature - Zombie Knight
Protection from white

{B}: Stromgald Crusader gains flying until end of turn.

{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
2 / 1
{1}{B}{B}
Stronghold Assassin
Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
2 / 1
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{4}{B}{B}{B}
Sutured Ghoul
Creature - Zombie
Trample

As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.

Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
* / *
{1}{B}
Tainted Adversary
Creature - Zombie
Deathtouch

When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
2 / 3
{6}{B}
Terrus Wurm
Creature - Zombie Wurm
Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
5 / 5
{2}{B}{B}
The Fallen Apart
Creature - Zombie
The Fallen Apart enters the battlefield with two arms and two legs.

Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.

The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
4 / 4
{5}{B}{B}
Tresserhorn Skyknight
Creature - Zombie Knight
Flying

Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
5 / 3
{5}{B}
Twisted Abomination
Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 3
{3}{B}
Two-Headed Zombie
Creature - Zombie
Menace (This creature can't be blocked except by two or more creatures.)
4 / 2
{2}{B}
Unbreathing Horde
Creature - Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
{1}{B}{B}
Undead Gladiator
Creature - Zombie Barbarian
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
3 / 1
{4}{B}
Unhallowed Phalanx
Creature - Zombie Soldier
Unhallowed Phalanx enters the battlefield tapped.
1 / 13
{2}{B}{B}
Unliving Psychopath
Creature - Zombie Assassin
{B}: Unliving Psychopath gets +1/-1 until end of turn.

{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
0 / 4
{4}{B}
Veilborn Ghoul
Creature - Zombie
Veilborn Ghoul can't block.

Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
4 / 1
{3}{B}
Vindictive Lich
Creature - Zombie Wizard
When Vindictive Lich dies, choose one or more. Each mode must target a different player.

• Target opponent sacrifices a creature.

• Target opponent discards two cards.

• Target opponent loses 5 life.
4 / 1
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{3}{B}
Wandering Tombshell
Creature - Zombie Turtle
1 / 6
{1}{B}
Wretched Camel
Creature - Zombie Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
2 / 1
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{6}{B}
Zombie Brute
Creature - Zombie
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)

Trample
5 / 4
{4}{B}
Zombie Goliath
Creature - Zombie Giant
4 / 3
{B}{B}{B}
Zombie Trailblazer
Creature - Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2 / 2