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Select Main Deck Cards

{3}{W}{B}
Arvad the Cursed
Legendary Creature - Vampire Knight
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.
3 / 3
{2}{W}{B}
Aryel, Knight of Windgrace
Legendary Creature - Human Knight
Vigilance

{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4 / 4
{1}{B}
Ayara's Oathsworn
Creature - Human Knight
Menace

Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2 / 2
{3}{W}
Basri's Lieutenant
Creature - Human Knight
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3 / 4
{2}{B}
Belle of the Brawl
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
3 / 2
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{W}
Dauntless Bodyguard
Creature - Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
2 / 1
{W}
Dauntless Bodyguard
Creature - Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
2 / 1
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{W}{B}
Feast of the Victorious Dead
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
{B}
Forsworn Paladin
Creature - Human Knight
Menace

{1}{B}, {T}, Pay 1 life: Create a Treasure token.

{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
1 / 1
{B}
Forsworn Paladin
Creature - Human Knight
Menace

{1}{B}, {T}, Pay 1 life: Create a Treasure token.

{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
1 / 1
{3}{W}{B}
Graceful Restoration
Sorcery
Choose one --

• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
{1}{W}{W}{W}{W}
Invoke Justice
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
{2}{B}{B}
Josu Vess, Lich Knight
Legendary Creature - Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4 / 5
{1}{W}
Knight of Dawn's Light
Creature - Human Knight
First strike

If you would gain life, you gain that much life plus 1 instead.

{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.
2 / 2
{1}{W}
Knight of Dawn's Light
Creature - Human Knight
First strike

If you would gain life, you gain that much life plus 1 instead.

{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.
2 / 2
{1}{B}
Knight of Dusk's Shadow
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
2 / 2
{1}{B}
Knight of Dusk's Shadow
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
2 / 2
{3}{W}
Knight of Obligation
Creature - Human Knight
Vigilance

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 4
{3}{W}
Kwende, Pride of Femeref
Legendary Creature - Human Knight
Double strike

Creatures you control with first strike have double strike.
2 / 2
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Profane Tutor
Sorcery
Suspend 2--{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search your library for a card, put that card into your hand, then shuffle.
{1}{W}
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
{1}{B}
Return from Extinction
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
--
Shadowy Backstreet
Land - Plains Swamp
({T}: Add {W} or {B}.)

Shadowy Backstreet enters the battlefield tapped.

When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Shadowy Backstreet
Land - Plains Swamp
({T}: Add {W} or {B}.)

Shadowy Backstreet enters the battlefield tapped.

When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink



You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 / 1
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink



You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{W}{W}
The Circle of Loyalty
Legendary Artifact
This spell costs {1} less to cast for each Knight you control.

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{2}
The Irencrag
Legendary Artifact
{T}: Add {C}.

Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 / 1
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{1}{W}
Westfold Rider
Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
3 / 1
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{W}{B}
Wintermoor Commander
Creature - Human Knight
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 / *
{W}{B}
Wintermoor Commander
Creature - Human Knight
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 / *
{1}{W}
Worthy Knight
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2 / 2
{2}{W}
Zhalfirin Lancer
Creature - Human Knight
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
3 / 3