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{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{R}
Arcbond
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
{4}{W}{W}
Archon of Coronation
Creature - Archon
Flying

When Archon of Coronation enters the battlefield, you become the monarch.

As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
5 / 5
--
Axgard Armory
Land
Axgard Armory enters the battlefield tapped.

{T}: Add {W}.

{1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{W}
Blacksmith's Skill
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {W}.
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

{2}{R}, {T}: Brash Taunter fights another target creature.
1 / 1
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{2}{R}{R}
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
{3}{R}{R}
Chandra's Ignition
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{R}{R}
Court of Embereth
Enchantment
When Court of Embereth enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
{1}{G}{G}
Court of Garenbrig
Enchantment
When Court of Garenbrig enters the battlefield, you become the monarch.

At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{3}{R}{R}
Court of Ire
Enchantment
When Court of Ire enters the battlefield, you become the monarch.

At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
{5}{G}{G}
Dawnglade Regent
Creature - Elk
When Dawnglade Regent enters the battlefield, you become the monarch.

As long as you're the monarch, permanents you control have hexproof.
8 / 8
{3}{W}
Delaying Shield
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
{G}{W}
Dromoka's Command
Instant
Choose two --

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.
{1}{G}
Dryad Sophisticate
Creature - Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
2 / 1
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one --

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.
6 / 6
{3}{R}
Emberwilde Captain
Creature - Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
4 / 2
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Gaea's Gift
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.
L: 3
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{W}
Gideon's Sacrifice
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
{3}{G}{G}
Grothama, All-Devouring
Legendary Creature - Wurm
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."

When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
10 / 8
{W}
Guilty Conscience
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{R}{G}{W}
Jared Carthalion, True Heir
Legendary Creature - Human Warrior
When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.

If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
3 / 3
--
Jetmir's Garden
Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{W}
Loran's Escape
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
{3}{W}
Mangara, the Diplomat
Legendary Creature - Human Cleric
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.
2 / 4
{1}{W}{W}
Martyrdom
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{W}{W}
Palace Jailer
Creature - Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.

When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2 / 2
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{5}
Pariah's Shield
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.

Equip {3}
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{R/G}
Pit Fight
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
{5}{W}
Protector of the Crown
Creature - Giant Soldier
When Protector of the Crown enters the battlefield, you become the monarch.

All damage that would be dealt to you is dealt to Protector of the Crown instead.
2 / 5
{2}
Prowler's Helm
Artifact - Equipment
Equipped creature can't be blocked except by Walls.

Equip {2}
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{4}{G}{G}
Regal Behemoth
Creature - Dinosaur
Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
5 / 5
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{W}
Saving Grace
Enchantment - Aura
Flash

Enchant creature you control

When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.
{2}{W}
Smuggler's Share
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.
{1}{W}{W}
Soltari Visionary
Creature - Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2 / 2
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
{2}{W}
Spirit en-Dal
Creature - Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast -- {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
2 / 1
{5}{R}{R}
Star of Extinction
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{G}
Tail Swipe
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
--
Throne of the High City
Land
{T}: Add {C}.

{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
{1}{G}
Titanic Brawl
Instant
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}
Trailblazer's Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip {2}
{2}{W}{W}
Trouble in Pairs
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 / 1
{2}{W}{W}
Wedding Ring
Artifact
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
{2}{W}
Wojek Investigator
Creature - Angel Detective
Flying, vigilance

At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 4

{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{2}{W}{W}
Court of Ardenvale
Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch.

At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
{2}{G}{G}
Court of Bounty
Enchantment
When Court of Bounty enters the battlefield, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
{3}
Crawlspace
Artifact
No more than two creatures can attack you each combat.
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{1}{G}{W}
Dueling Grounds
Enchantment
No more than one creature can attack each combat.

No more than one creature can block each combat.
{2}{W}{W}
Entangler
Enchantment - Aura
Enchant creature

Enchanted creature can block any number of creatures.
{R}{W}{W}
Feather, the Redeemed
Legendary Creature - Angel
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3 / 4
{3}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
{W}{W}{W}{W}
Phyrexian Vindicator
Creature - Phyrexian Horror
Flying

If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target.
5 / 5
{3}{W}
Regal Sliver
Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
3 / 3
{1}{W}
Righteous Aura
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{5}{R}{R}
Skyline Despot
Creature - Dragon
Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5 / 5
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.