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Select Main Deck Cards

{1}{U}{B}{R}
Admiral Beckett Brass
Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
3 / 3
{1}{U}{U}
Admiral's Order
Instant
Raid -- If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.

Counter target spell.
{1}{U}{U}
Admiral's Order
Instant
Raid -- If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.

Counter target spell.
{5}{R}{R}
Angrath's Marauders
Creature - Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
4 / 4
{3}{R}
Brazen Buccaneers
Creature - Human Pirate
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{3}{R}
Brazen Buccaneers
Creature - Human Pirate
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{4}
Conqueror's Galleon
Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 10
--
Conqueror's Foothold
Land

(Transforms from Conqueror's Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.
2 / 10
{3}{U}
Deadeye Quartermaster
Creature - Human Pirate
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{U}
Deadeye Quartermaster
Creature - Human Pirate
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
2 / 2
{B}{R}
Dire Fleet Captain
Creature - Orc Pirate
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
2 / 2
{B}{R}
Dire Fleet Captain
Creature - Orc Pirate
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
2 / 2
{3}{B}
Dire Fleet Interloper
Creature - Human Pirate
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{5}
Dusk Legion Dreadnought
Artifact - Vehicle
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 6
{G}
Enter the Unknown
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.
{G}
Enter the Unknown
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.
{G}
Enter the Unknown
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.
{G}
Enter the Unknown
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.
{1}{B}
Fathom Fleet Captain
Creature - Human Pirate
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2 / 1
{1}{B}
Fathom Fleet Captain
Creature - Human Pirate
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2 / 1
{3}
Fell Flagship
Artifact - Vehicle
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{2}{B}
Forerunner of the Coalition
Creature - Human Pirate
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
2 / 2
{2}{B}
Forerunner of the Coalition
Creature - Human Pirate
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{R}
Lightning-Rig Crew
Creature - Goblin Pirate
{T}: Lightning-Rig Crew deals 1 damage to each opponent.

Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
0 / 5
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{G}
Path of Discovery
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
{3}{G}
Path of Discovery
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
{1}{U}{R}
Protean Raider
Creature - Shapeshifter Pirate
Raid -- If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
2 / 2
{1}{U}{R}
Protean Raider
Creature - Shapeshifter Pirate
Raid -- If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
2 / 2
{4}{U}
Rishadan Brigand
Creature - Human Pirate
Flying

When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.

Rishadan Brigand can block only creatures with flying.
3 / 2
{3}{U}
Rishadan Footpad
Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
2 / 2
{2}
Shadowed Caravel
Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 2
{2}
Shadowed Caravel
Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 2
{2}{U}
Siren Lookout
Creature - Siren Pirate
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 / 2
{2}{U}
Siren Lookout
Creature - Siren Pirate
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 / 2
{5}
Skysovereign, Consul Flagship
Legendary Artifact - Vehicle
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 5
{4}{R}
Storm Fleet Arsonist
Creature - Orc Pirate
Raid -- When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
4 / 4
{1}{U}{R}
Storm Fleet Sprinter
Creature - Human Pirate
Haste

Storm Fleet Sprinter can't be blocked.
2 / 2
{1}{U}{R}
Storm Fleet Sprinter
Creature - Human Pirate
Haste

Storm Fleet Sprinter can't be blocked.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Timestream Navigator
Creature - Human Pirate Wizard
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
1 / 1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1