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Select Main Deck Cards

{U}
Abjure
Instant
As an additional cost to cast this spell, sacrifice a blue permanent.

Counter target spell.
{4}{U}{U}
Aboshan, Cephalid Emperor
Legendary Creature - Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.
3 / 3
{3}{U}{U}
Aeon Chronicler
Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X--{X}{3}{U}. X can't be 0.

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
* / *
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{10}
Aladdin's Lamp
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{3}{U}{U}
Alexi, Zephyr Mage
Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
3 / 3
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}{U}
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{1}{U}
Artificer's Intuition
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
{U}{U}
Aura of Dominion
Enchantment - Aura
Enchant creature

{1}, Tap an untapped creature you control: Untap enchanted creature.
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
{2}{U}
Back to Basics
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
{3}{U}{U}
Balance of Power
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
{5}
Bargaining Table
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{4}{G/U}{G/U}{G/U}
Biomantic Mastery
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
{4}{U}
Biting Tether
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
{6}
Book of Rass
Artifact
{2}, Pay 2 life: Draw a card.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{X}{U}
Broken Ambitions
Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{3}{U}
Call to the Kindred
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{3}
Chronatog Totem
Artifact
{T}: Add {U}.

{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.

{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{1}{U}
Copy Artifact
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
{2}{U}
Copy Enchantment
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
{3}{U}{U}
Corrupted Conscience
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{U}{U}
Counterbalance
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}{U}{U}
Cryptic Command
Instant
Choose two --

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.
{5}
Cryptic Gateway
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
{3}
Crystal Ball
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{4}
Cursed Rack
Artifact
As Cursed Rack enters the battlefield, choose an opponent.

The chosen player's maximum hand size is four.
{4}
Cursed Rack
Artifact
As Cursed Rack enters the battlefield, choose an opponent.

The chosen player's maximum hand size is four.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{U}{U}
Declaration of Naught
Enchantment
As Declaration of Naught enters the battlefield, choose a card name.

{U}: Counter target spell with the chosen name.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
{U}{U}
Deprive
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.
{3}{U}{U}
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{U}{U}
Dictate of Kruphix
Enchantment
Flash

At the beginning of each player's draw step, that player draws an additional card.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{U}
Dispel
Instant
Counter target instant spell.
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{U}{U}
Dissipation Field
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{2}{U}{U}
Distant Memories
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{U}{U}
Domineer
Enchantment - Aura
Enchant artifact creature

You control enchanted artifact creature.
{2}
Doubling Cube
Artifact
{3}, {T}: Double the amount of each type of unspent mana you have.
{2}{U}
Douse
Enchantment
{1}{U}: Counter target red spell.
{U}{U}
Drain Power
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
{1}{U}{U}
Dream Fracture
Instant
Counter target spell. Its controller draws a card.

Draw a card.
{3}{U}{U}
Dream Leash
Enchantment - Aura
Enchant permanent

You can't choose an untapped permanent as this spell's target as you cast it.

You control enchanted permanent.
{2}{U}{U}
Dream Tides
Enchantment
Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
{3}{U}{U}
Duplicity
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{3}{U}{U}
Empress Galina
Legendary Creature - Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1 / 3
{U}
Enclave Cryptologist
Creature - Merfolk Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

{T}: Draw a card, then discard a card.

LEVEL 3+

0/1

{T}: Draw a card.
0 / 1
{3}{U}
Ensnare
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.
{8}{U}{U}{U}{U}
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
{5}
Eon Hub
Artifact
Players skip their upkeep steps.
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{1}{U}
Erayo, Soratami Ascendant
Legendary Creature - Moonfolk Monk
Flying

Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
1 / 1
--
Erayo's Essence
Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.
1 / 1
{X}{U}
Ertai's Meddling
Instant
X can't be 0.

Target spell's controller exiles it with X delay counters on it.

At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
{2}{U}
Ertai, Wizard Adept
Legendary Creature - Human Wizard
{2}{U}{U}, {T}: Counter target spell.
1 / 1
{6}
Eternity Vessel
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{3}
Extraplanar Lens
Artifact
Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{3}
Eye of Ramos
Artifact
{T}: Add {U}.

Sacrifice Eye of Ramos: Add {U}.
{3}
Eye of Ramos
Artifact
{T}: Add {U}.

Sacrifice Eye of Ramos: Add {U}.
{2}{U}
Faces of the Past
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
{1}{U}{U}
Faerie Trickery
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{3}{U}
Filigree Sages
Artifact Creature - Vedalken Wizard
{2}{U}: Untap target artifact.
2 / 3
{3}{U}
Filigree Sages
Artifact Creature - Vedalken Wizard
{2}{U}: Untap target artifact.
2 / 3
{1}{U}
Flash Counter
Instant
Counter target instant spell.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
{5}{U}
Flow of Ideas
Sorcery
Draw a card for each Island you control.
{U}
Flusterstorm
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
{2}{U}{U}
Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.
{3}{U}{U}
Followed Footsteps
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature.
{4}
Font of Mythos
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
{1}{U}{U}
Forbid
Instant
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.
{3}
Forcefield
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
{3}{U}
Frazzle
Instant
Counter target nonblue spell.
{3}{U}
Frozen Aether
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{U}
Fugitive Wizard
Creature - Human Wizard
1 / 1
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
{2}
Galvanic Key
Artifact
Flash

{3}, {T}: Untap target artifact.
{5}
Gauntlet of Power
Artifact
As Gauntlet of Power enters the battlefield, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
{2}{U}
Ghastly Discovery
Sorcery
Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{4}
Grimoire of the Dead
Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
{4}
Grimoire of the Dead
Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.

Draw a card.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{2}{U}
Halt Order
Instant
Counter target artifact spell.

Draw a card.
{3}
Heartstone
Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{4}{U}
Heidar, Rimewind Master
Legendary Creature - Human Wizard
{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
3 / 3
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{1}{U}
Hesitation
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
{1}{U}{U}
Hinder
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
{2}{U}{U}
Hisoka, Minamo Sensei
Legendary Creature - Human Wizard
{2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card.
1 / 3
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{1}{U}
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{U}
Hypnotic Siren
Enchantment Creature - Siren
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.
1 / 1
{3}
Imi Statue
Artifact
Players can't untap more than one artifact during their untap steps.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{U}{U}{U}{U}
Invoke Prejudice
Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}{U}
Ixidor's Will
Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
{2}{U}{U}
Jace, Architect of Thought
Legendary Planeswalker - Jace
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
L: 4
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

-7: Any number of target players each draw twenty cards.
L: 4
{3}{U}
Jalira, Master Polymorphist
Legendary Creature - Human Wizard
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 2
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{8}{U}{U}
Jin-Gitaxias, Core Augur
Legendary Creature - Phyrexian Praetor
Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.
5 / 4
{2}{U}{U}
Kaho, Minamo Historian
Legendary Creature - Human Wizard
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.

{X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
2 / 2
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{3}
Kill Switch
Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
{U}
Kiora's Dismissal
Instant
Strive -- This spell costs {U} more to cast for each target beyond the first.

Return any number of target enchantments to their owners' hands.
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 / 2
{1}{U}{U}
Lady Sun
Legendary Creature - Human Advisor
{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1 / 1
{4}{U}
Laquatus's Creativity
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
{2}{U}{U}
Last Word
Instant
This spell can't be countered.

Counter target spell.
{U}{U}
Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
{2}{U}{U}
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.
{4}{U}
Library of Lat-Nam
Sorcery
An opponent chooses one --

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{5}
Lich's Mirror
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}{U}
Linessa, Zephyr Mage
Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.

Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3 / 3
{3}{U}
Llawan, Cephalid Empress
Legendary Creature - Cephalid Noble
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.
2 / 3
{X}{U}{U}
Logic Knot
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Counter target spell unless its controller pays {X}.
{2}
Lotus Blossom
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
{3}{U}{U}
Lu Su, Wu Advisor
Legendary Creature - Human Advisor
{T}: Draw a card. Activate only during your turn, before attackers are declared.
1 / 2
{W}{U}{B}{R}{G}
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{2}{U}
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{3}
Mana Web
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{5}
Mangara's Tome
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
{2}{U}
Mass Appeal
Sorcery
Draw a card for each Human you control.
{2}{U}
Meditate
Instant
Draw four cards. You skip your next turn.
{1}
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature

You control enchanted creature.
{X}{U}{U}
Mind Spring
Sorcery
Draw X cards.
{4}{U}{U}
Mind Unbound
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
{6}
Mirror Universe
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
{5}
Mishra's Helix
Artifact
{X}, {T}: Tap X target lands.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{U}{U}
Mystic Denial
Instant
Counter target creature or sorcery spell.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{U}{U}
Nullify
Instant
Counter target creature or Aura spell.
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{2}{U}
Ophidian Eye
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{3}
Orb of Dreams
Artifact
Permanents enter the battlefield tapped.
{4}
Otherworld Atlas
Artifact
{T}: Put a charge counter on Otherworld Atlas.

{T}: Each player draws a card for each charge counter on Otherworld Atlas.
{U}
Outwit
Instant
Counter target spell that targets a player.
{3}{U}
Part the Veil
Instant - Arcane
Return all creatures you control to their owner's hand.
{4}
Perilous Vault
Artifact
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
{4}{U}
Perplexing Chimera
Enchantment Creature - Chimera
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
3 / 3
{3}{U}{U}
Persuasion
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{6}
Planar Portal
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
{6}
Planar Portal
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
{4}
Portcullis
Artifact
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{4}
Prototype Portal
Artifact
Imprint -- When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
{2}{U}{U}
Psychic Trance
Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{U}
Quicken
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.
{X}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{2}
Relic Barrier
Artifact
{T}: Tap target artifact.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Resounding Wave
Instant
Return target permanent to its owner's hand.

Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)

When you cycle Resounding Wave, return two target permanents to their owners' hands.
{2}{U}{U}
Reveka, Wizard Savant
Legendary Creature - Dwarf Wizard
{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
0 / 1
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{2}
Ring of Evos Isle
Artifact - Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}
Ring of Three Wishes
Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.

{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
{5}
Ring of Three Wishes
Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.

{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
{3}{U}
Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
{2}{U}{U}
Sakashima the Impostor
Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3 / 1
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}{U}{U}
Scattering Stroke
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.
{U/B}{U/B}
Shadow of Doubt
Instant
({U/B} can be paid with either {U} or {B}.)

Players can't search libraries this turn.

Draw a card.
{2}{U}{U}
Shapeshifter's Marrow
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
{3}
Shrine of Boundless Growth
Artifact
At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.

{T}, Sacrifice Shrine of Boundless Growth: Add {C} for each charge counter on Shrine of Boundless Growth.
{2}
Shrine of Piercing Vision
Artifact
At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.

{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.

Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{2}{G/U}
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{2}{U}
Snowfall
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{U}
Soothsaying
Enchantment
{3}{U}{U}: Shuffle your library.

{X}: Look at the top X cards of your library, then put them back in any order.
{X}{U}
Spell Burst
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with mana value X.
{1}{U}{U}
Spell Crumple
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
{0}
Spellbook
Artifact
You have no maximum hand size.
{3}{U}{U}
Spellweaver Volute
Enchantment - Aura
Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
{1}{U}
Stasis
Enchantment
Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{U}{U}
Steal Enchantment
Enchantment - Aura
Enchant enchantment

You control enchanted enchantment.
{U}
Steel Sabotage
Instant
Choose one --

• Counter target artifact spell.

• Return target artifact to its owner's hand.
{1}{U}{U}
Stoic Rebuttal
Instant
Metalcraft -- This spell costs {1} less to cast if you control three or more artifacts.

Counter target spell.
{3}
Storage Matrix
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
{3}{U}{U}
Sunder
Instant
Return all lands to their owners' hands.
{2}
Surveyor's Scope
Artifact
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
{8}{U}{U}
Sway of the Stars
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{5}{U}{U}
Take Possession
Enchantment - Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
{3}{U}{U}
Tamiyo, the Moon Sage
Legendary Planeswalker - Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
L: 4
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{5}{U}{U}
Temporal Cascade
Sorcery
Choose one --

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{U}{U}
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}{U}{B}
Tezzeret, Agent of Bolas
Legendary Planeswalker - Tezzeret
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes an artifact creature with base power and toughness 5/5.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
L: 3
{1}{U}{U}
Thada Adel, Acquisitor
Legendary Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2 / 2
{1}
The Rack
Artifact
As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{4}{U}{U}{U}
Thought Reflection
Enchantment
If you would draw a card, draw two cards instead.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{2}{U}{U}
Thwart
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.

Counter target spell.
{2}
Time Vault
Artifact
Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

{T}: Take an extra turn after this one.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{4}
Tower of Fortunes
Artifact
{8}, {T}: Draw four cards.
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{3}{U}{U}
Treachery
Enchantment - Aura
Enchant creature

When Treachery enters the battlefield, untap up to five lands.

You control enchanted creature.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{4}
Ur-Golem's Eye
Artifact
{T}: Add {C}{C}.
{4}
Urza's Filter
Artifact
Multicolored spells cost up to {2} less to cast.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{4}
Vedalken Orrery
Artifact
You may cast spells as though they had flash.
{5}
Venser's Journal
Artifact
You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{3}
Vessel of Endless Rest
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.

{T}: Add one mana of any color.
{U}
Visions of Beyond
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
{3}{U}{U}{U}
Volition Reins
Enchantment - Aura
Enchant permanent

When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.

You control enchanted permanent.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{2}
Walking Atlas
Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{6}
Ward of Bones
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.