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Select Main Deck Cards

{2}{U}{U}
Asinine Antics
Sorcery
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
{4}{W}
Curse of Conformity
Enchantment - Aura Curse
Enchant player

Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
{2}{W}
Cursed Courtier
Creature - Human Noble
Lifelink

When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 / 3
{U}{U}
Cyber Conversion
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{1}{U}
Dress Down
Enchantment
Flash

When Dress Down enters the battlefield, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice Dress Down.
{2}{U}
Flatline
Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
{1}{U}
Frogify
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{U}
Gift of Tusks
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying

Other creatures have base power and toughness 1/1.
4 / 4
{1}{W}
Heliod's Punishment
Enchantment - Aura
Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.

Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{5}{U}{U}
Hunted by The Family
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice -- That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
{4}{U}{ // }{X}{U}{U}
Illithid Harvester // Plant Tadpoles
Creature - Horror // Sorcery - Adventure
Ceremorphosis -- When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.



Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{2}{U}
Illusory Wrappings
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/2.
{W}
Immovable Rod
Artifact
You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
{U}{U}
In Too Deep
Enchantment - Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
{3}{U}{U}
Ixidron
Creature - Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)

Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
* / *
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{1}{U}
Mass Diminish
Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Mercurial Transformation
Sorcery - Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 / 2
{2}{W}
Minimus Containment
Enchantment - Aura
Enchant nonland permanent

Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
{1}{U}
Mystic Subdual
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
{3}{G}{U}
Oko's Hospitality
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
{1}{G}{U}
Oko, Thief of Crowns
Legendary Planeswalker - Oko
+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
L: 4
{4}{G}{U}
Oko, the Trickster
Legendary Planeswalker - Oko
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.

-7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
L: 4
{1}{G}{G}{U}
Omnibian
Creature - Frog
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
3 / 3
{3}{U}
One with the Stars
Enchantment - Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
{6}{W}{W}
Overwhelming Splendor
Enchantment - Aura Curse
Enchant player

Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.

Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
{1}{U}
Ovinize
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{2}{U}
Phantasmal Form
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.

Draw a card.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{2}{U}
Reduce in Stature
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/2.
{1}{W}
Reprobation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
{1}{U}{U}
Serendib Sorcerer
Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
1 / 1
{3}{U}{U}
Sludge Monster
Creature - Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.

Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
5 / 5
{2}{G/U}
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.
{2}{W}
Soul Sculptor
Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1 / 1
{2}{W}
Spark Rupture
Enchantment
When Spark Rupture enters the battlefield, draw a card.

Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
{1}{U}
Stasis Field
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
{4}{G}{W}{U}
Storvald, Frost Giant Jarl
Legendary Creature - Giant
Ward {3}

Other creatures you control have ward {3}.

Whenever Storvald enters the battlefield or attacks, choose one or both --

• Target creature has base power and toughness 7/7 until end of turn.

• Target creature has base power and toughness 1/1 until end of turn.
7 / 7
{3}{U}
Tamiyo's Compleation
Enchantment - Aura
Flash

Enchant artifact, creature, or planeswalker

When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{1}{U}
Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{3}{U}{ // }{1}{U}
Vantress Transmuter // Croaking Curse
Creature - Human Wizard // Sorcery - Adventure




Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 / 4
{3}{U}
Vedalken Humiliator
Creature - Vedalken Wizard
Metalcraft -- Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
3 / 4
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1
{4}{U}{U}
Will Kenrith
Legendary Planeswalker - Will
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

-2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.

-8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.
L: 4
{U}
Witness Protection
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)