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Select Main Deck Cards

{1}{W}
Ambitious Farmhand
Creature - Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven -- {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1 / 1
--
Seasoned Cathar
Creature - Human Knight

Lifelink
1 / 1
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{7}{G}{G}
Apex Altisaur
Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.

Enrage -- Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
10 / 10
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{G}{G}{W}{W}
Armada Wurm
Creature - Wurm
Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
5 / 5
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{R}{G}{W}
Atla Palani, Nest Tender
Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 3
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{R}
Barrage of Expendables
Enchantment
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
{1}{G}{W}
Battle for Bretagard
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 1/1 white Human Warrior creature token.

II -- Create a 1/1 green Elf Warrior creature token.

III -- Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
{G}
Behemoth's Herald
Creature - Elf Shaman
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
1 / 1
{6}{W}{W}{W}
Blazing Archon
Creature - Archon
Flying

Creatures can't attack you.
5 / 6
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{R}{R}
Blood Rites
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
--
Botanical Plaza
Land
Botanical Plaza enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {W}.
{R}{G}{W}
Brazen Upstart
Creature - Elf Shaman
Vigilance

When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4 / 2
{3}{R}{G}{W}
Cabaretti Confluence
Sorcery
Choose three. You may choose the same mode more than once.

• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.

• Exile target artifact or enchantment.

• Creatures target player controls get +1/+1 and gain first strike until end of turn.
--
Cabaretti Courtyard
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}{G}
Court of Bounty
Enchantment
When Court of Bounty enters the battlefield, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{R}
Dark-Dweller Oracle
Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
2 / 2
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{2}{W}{W}
Depopulate
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
{1}{R}
Determined Iteration
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
{2}{R}
Devouring Hellion
Creature - Hellion
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
2 / 2
{2}{W}
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.

Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)

When you cycle Dismantling Wave, destroy all artifacts and enchantments.
{1}{R}{G}
Draconic Disciple
Creature - Human Shaman
{T}: Add one mana of any color.

{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
2 / 2
{2}{R}{R}{R}{G}
Dragon Broodmother
Creature - Dragon
Flying

At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
4 / 4
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{5}{R}
Dreamshaper Shaman
Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
5 / 4
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{3}{W}{W}
Elspeth Conquers Death
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile target permanent an opponent controls with mana value 3 or greater.

II -- Noncreature spells your opponents cast cost {2} more to cast until your next turn.

III -- Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
{5}{G}{W}
Emmara Tandris
Legendary Creature - Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
5 / 7
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}
Evolutionary Leap
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
{2}{G}
Evolving Door
Artifact
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
{2}{R}
Fervor
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}{G}{W}
Ghired, Conclave Exile
Legendary Creature - Human Shaman
When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.

Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
2 / 5
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{4}{R}{G}{G}{W}
Godsire
Creature - Beast
Vigilance

{T}: Create an 8/8 Beast creature token that's red, green, and white.
8 / 8
{2}{G/W}{G/W}
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
{1}{R}
Harmonic Prodigy
Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
1 / 3
{2}{W}
Harsh Mercy
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
--
Jetmir's Garden
Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}
Mysterious Egg
Creature - Egg
Whenever this creature mutates, put a +1/+1 counter on it.
0 / 2
{3}{R}{R}
Nesting Dragon
Creature - Dragon
Flying

Landfall -- Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
5 / 4
--
Overgrown Farmland
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {W}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Racers' Ring
Land
Racers' Ring enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{2}{W}
Roc Egg
Creature - Bird Egg
Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.
0 / 3
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{3}{R}
Rukh Egg
Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0 / 3
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{1}{R}
Smoldering Egg
Creature - Dragon Egg
Defender

Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
0 / 4
--
Ashmouth Dragon
Creature - Dragon

Flying

Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
0 / 4
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
{4}
Summoner's Egg
Artifact Creature - Egg
Imprint -- When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
0 / 4
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{2}{G}
The Dragon-Kami Reborn
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Dragon-Kami's Egg
Enchantment Creature - Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
{4}
Triassic Egg
Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{8}{G}{G}{G}
Worldspine Wurm
Creature - Wurm
Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15 / 15
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{6}{R}{G}{W}
Zacama, Primal Calamity
Legendary Creature - Elder Dinosaur
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

{2}{R}: Zacama deals 3 damage to target creature.

{2}{G}: Destroy target artifact or enchantment.

{2}{W}: You gain 3 life.
9 / 9