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My version of 4C gates
Still work in progress. Keep in mind this deck is aimed at being "just fine" for FNM level play and of course the Gates archetype is going to struggle a lot vs faster decks.
The first obvious update you can make is replacing archway angel and X number of Ixalli's diviners with Hydroid Krasis for card draw and lifegain, as well as powerful beater.
Another thing to keep in mind is that this deck doesn't really need to ramp, just clear the board and slam a giant ram or super cheap colossus that your opponent is going to have trouble fighting with, remember to keep 1 gate in hand so you can recover your colossus (being artifact makes it very vulnerable vs green/red)
Sideboard is a WIP
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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